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Highlights 2021

Time Flies When Looking out of the Window: Timed Games with Window Parity Objectives

Conference Abstract SESSION 10A: Games III Logic in Computer Science ยท Theoretical Computer Science

Abstract

The window mechanism was introduced by Chatterjee et al. to reinforce mean-payoff and total-payoff objectives with time bounds in two-player turn-based games on graphs. It has since proved useful in a variety of settings, including parity objectives in games and both mean-payoff and parity objectives in Markov decision processes. We study window parity objectives in timed automata and timed games: given a bound on the window size, a path satisfies such an objective if, in all states along the path, we see a sufficiently small window in which the smallest priority is even. We show that checking that all time-divergent paths of a timed automaton satisfy such a window parity objective can be done in polynomial space, and that the corresponding timed games can be solved in exponential time. This matches the complexity class of timed parity games, while adding the ability to reason about time bounds. We also consider multi-dimensional objectives and show that the complexity class does not increase. To the best of our knowledge, this is the first study of the window mechanism in a real-time setting. This is joint work with Mickael Randour and Jeremy Sproston.

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Context

Venue
Highlights of Logic, Games and Automata
Archive span
2013-2025
Indexed papers
1236
Paper id
413870181028028309
v2026.09.13