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Highlights 2020

Randomized and deterministic algorithms for 2-player turn-based stochastic and non-stochastic games, part I

Conference Abstract Session T1: TUTORIAL 1 Logic in Computer Science ยท Theoretical Computer Science

Abstract

We describe the fastest known randomized algorithm for solving 2-player 0-sum turn-based stochastic games. The running time of the algorithm is sub-exponential, i. e. , roughly of the form 2^{O(n^{1/2})}, where n is the number of states of the games. The algorithm is based on randomized pivoting rules for the simplex algorithm developed by Kalai (1992) and Matousek, Sharir and Welzl (1992). Various versions of such algorithms were developed by Ludwig (1995), Bj\โ€{o}rklund and Vorobyov (2005), Halman (2007), with slight improvements by Hansen and Zwick (2015).

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Context

Venue
Highlights of Logic, Games and Automata
Archive span
2013-2025
Indexed papers
1236
Paper id
747581607606948007