Highlights 2015
New decidable classes for distributed strategy synthesis
Abstract
Infinite games with imperfect information tend to be undecidable unless the information flow is severely restricted. One fundamental decidable case occurs when there is a total ordering among players, such that each player has access to all the information that the following ones receive. In this talk, we present two information patterns that lead to new decidable classes for which the distributed synthesis problem is solvable with finite-state strategies. One generalises the hierarchical principle by allowing information hierarchies to change along the play, and by admitting transient phases without hierarchical information. The second pattern is orthogonal, it asserts that players attain common knowledge about the actual state of the game over and over again along every play. Joint work with Anup Basil Mathew and Marie van den Bogaard. http: //lsv. fr/~dwb/rec. pdf http: //lsv. fr/~dwb/hi. pdf
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Context
- Venue
- Highlights of Logic, Games and Automata
- Archive span
- 2013-2025
- Indexed papers
- 1236
- Paper id
- 150993705512479511