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Highlights 2015

Distributed Synthesis in Continuous Time

Conference Abstract Highlights presentation Logic in Computer Science ยท Theoretical Computer Science

Abstract

We introduce a formalism modelling communication of distributed agents strictly in continuous-time. Within this framework, we study the problem of synthesizing local strategies for individual agents such that a specified set of goal states is reached, or reached with at least a given probability. The flow of time is modelled explicitly based on continuous-time randomness, with two natural implications: First, the non-determinism stemming from interleaving disappears. Second, when we restrict to a subclass of non-urgent models, both the qualitative and quantitative reachability problem can be solved in EXPTIME. The crucial observation is that explicit continuous time enables the players to communicate their states by delaying synchronization. In general, the quantitative problem is undecidable for two or more players and the qualitative problem is EXPTIME-hard for two players and undecidable for three or more players. The qualitative undecidability is shown by a reduction to decentralized POMDPs for which we provide the strongest (and rather surprising) undecidability result so far.

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Context

Venue
Highlights of Logic, Games and Automata
Archive span
2013-2025
Indexed papers
1236
Paper id
841363744744790516
v2026.09.13