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Highlights 2023

Computing Reachable Simulations

Conference Abstract Sparsity: from graphs to relational structures Logic in Computer Science ยท Theoretical Computer Science

Abstract

We study the problem of computing reachable blocks of the simulation equivalence and design algorithms for this problem by interleaving reachability and simulation computation while possibly avoiding the computation of all the reachable states or the whole simulation preorder. The interest in computing simulation blocks stems from the fact that simulation provides a better state space reduction than other equivalence notions such as bisimilarity, yet retaining enough precision for model checking. On the other hand, the problem turns out to be significantly harder than the one for the bisimulation case. We put forward a sound algorithm manipulating state partitions and relations between their blocks, suited for processing infinite-state systems. This is a joint work with Pierre Ganty and Francesco Ranzato. Contributed talk given by Nicolas Manini

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Context

Venue
Highlights of Logic, Games and Automata
Archive span
2013-2025
Indexed papers
1236
Paper id
1069094364123237075