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Highlights 2016

Average-energy games

Conference Abstract Sessions 10a – (Quantitative) Games (chair: Sven Schewe, room: Forum A) Logic in Computer Science · Theoretical Computer Science

Abstract

Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the objective is to optimize the long-run average gain per action, and energy games, where the system has to avoid running out of energy. We study average-energy games, where the goal is to optimize the long-run average of the accumulated energy. We show that this objective arises naturally in several applications, and that it yields interesting connections with previous concepts in the literature. We prove that deciding the winner in such games is in NP coNP and at least as hard as solving mean-payoff games, and we establish that memoryless strategies suffice to win. We also consider the case where the system has to minimize the average-energy while maintaining the accumulated energy within predefined bounds at all times: this corresponds to operating with a finite-capacity storage for energy. We give results for one-player and two-player games, and establish complexity bounds and memory requirements. This talk is based on joint work with Patricia Bouyer, Nicolas Markey, Kim G. Larsen and Simon Laursen, published in GandALF 2015 [1]. An extended version can be found on arXiv [2]. [1] P. Bouyer, N. Markey, M. Randour, K. G. Larsen, and S. Laursen. Average-energy games. In Proc. of GandALF, EPTCS 193, pages 1–15, 2015. [2] P. Bouyer, N. Markey, M. Randour, K. G. Larsen, and S. Laursen. Average-energy games (full version). CoRR, abs/1512. 08106, 2015.

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Context

Venue
Highlights of Logic, Games and Automata
Archive span
2013-2025
Indexed papers
1236
Paper id
1089553760768292080