GandALF 2014
Tree games with regular objectives
Abstract
We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic μ-calculus. With expressive power comes complexity. Mio showed that tree games are able to encode Blackwell games and, consequently, are not determined under deterministic strategies. We show that non-stochastic tree games with objectives recognisable by so-called game automata are determined under deterministic, finite memory strategies. Moreover, we give an elementary algorithmic procedure which, for an arbitrary regular language L and a finite non-stochastic tree game with a winning objective L decides if the game is determined under deterministic strategies.
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Context
- Venue
- International Symposium on Games, Automata, Logics, and Formal Verification
- Archive span
- 2010-2025
- Indexed papers
- 273
- Paper id
- 774549557071057989