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GandALF 2022

Controller Synthesis for Timeline-based Games

Workshop Paper Accepted Paper Automata Theory · Formal Methods · Logic in Computer Science

Abstract

In the timeline-based approach to planning, originally born in the space sector, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, outlining an approach to controller synthesis for timeline-based games.

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Context

Venue
International Symposium on Games, Automata, Logics, and Formal Verification
Archive span
2010-2025
Indexed papers
273
Paper id
176573011262229534