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FOCS 1990

Randomness in Interactive Proofs

Conference Paper Accepted Paper Algorithms and Complexity ยท Theoretical Computer Science

Abstract

The quantitative aspects of randomness in interactive proof systems are studied. The result is a randomness-efficient error-reduction technique: given an Arthur-Merlin proof system (error probability <or=1/3) in which Arthur sends l=l(n) random bits per rounds, a proof system that achieves error probability 2/sup -k/ at the cost of Arthur sending only 2l+O(k) random bits per round is constructed. The method maintains the number of rounds in the game. Underlying the transformation is a novel sampling method for approximating the average value of an arbitrary function f:

Authors

Keywords

  • Polynomials
  • Error probability
  • Computer science
  • Costs
  • Laboratories
  • Sampling methods
  • Computational modeling
  • Protocols
  • Voting
  • Interactive System
  • Head And Tail
  • Probability 2
  • Random Bits
  • Round Of The Game
  • Loss Of Generality
  • Random Walk
  • Deterministic Processes
  • Common Input
  • End Of The Game
  • Boolean Function
  • Message Length
  • Probabilistic Polynomial Time
  • Original Game

Context

Venue
IEEE Symposium on Foundations of Computer Science
Archive span
1975-2025
Indexed papers
3809
Paper id
233945782680709467
v2026.09.13