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FOCS 1989

Planning and Learning in Permutation Groups

Conference Paper Accepted Paper Algorithms and Complexity · Theoretical Computer Science

Abstract

Planning is defined as the problem of synthesizing a desired behavior from given basic operations, and learning is defined as the dual problem of analyzing a given behavior to determine the unknown basic operations. Algorithms for solving these problems in the context of invertible operations on finite-state environments are developed. In addition to their obvious artificial intelligence applications, the algorithms can efficiently find the shortest way to solve Rubik's cube, test ping-pong protocols, and solve systems of equations over permutation groups. >

Authors

Keywords

  • Intelligent robots
  • Artificial intelligence
  • System testing
  • Protocols
  • Equations
  • Polynomials
  • Pediatrics
  • Mathematics
  • Vectors
  • Permutation Group
  • Time And Space
  • Learning Algorithms
  • System Of Equations
  • Algebra
  • Time Complexity
  • Reduction Process
  • Learning Problem
  • Exhaustive Search
  • Proportionality Constant
  • Correction Algorithm
  • Space Complexity
  • Linear Time
  • Word Length
  • Vertices
  • Applied Maths
  • Substring
  • Problem Representation
  • Lexicographic
  • Pair Of Vertices

Context

Venue
IEEE Symposium on Foundations of Computer Science
Archive span
1975-2025
Indexed papers
3809
Paper id
50403859916967487
v2026.09.13