FOCS 1989
Planning and Learning in Permutation Groups
Abstract
Planning is defined as the problem of synthesizing a desired behavior from given basic operations, and learning is defined as the dual problem of analyzing a given behavior to determine the unknown basic operations. Algorithms for solving these problems in the context of invertible operations on finite-state environments are developed. In addition to their obvious artificial intelligence applications, the algorithms can efficiently find the shortest way to solve Rubik's cube, test ping-pong protocols, and solve systems of equations over permutation groups. >
Authors
Keywords
Context
- Venue
- IEEE Symposium on Foundations of Computer Science
- Archive span
- 1975-2025
- Indexed papers
- 3809
- Paper id
- 50403859916967487