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FOCS 1996

Binary Search Partitions for Fat Rectangles

Conference Paper Accepted Paper Algorithms and Complexity ยท Theoretical Computer Science

Abstract

The authors consider the practical problem of constructing binary space partitions (BSPs) for a set S of n orthogonal, nonintersecting, two-dimensional rectangles in R/sup 3/ such that the aspect ratio of each rectangle in S is at most /spl alpha/, for some constant a /spl alpha//spl ges/1. They present an n2/sup O(/spl radic/logn)/-time algorithm to build a binary space partition of size n2/sup O(/spl radic/logn)/ for S. They also show that if m of the n rectangles in S have aspect ratios greater than /spl alpha/, they can contact a BSP of size n/spl radic/m2/sup O(/spl radic/logn)/ for S in n/spl radic/2/sup O(/spl radic/logn)/ time. The constants of proportionality in the big-oh terms are linear in log /spl alpha/. They extend these results to cases in which the input contains non-orthogonal or intersecting objects.

Authors

Keywords

  • Computer science
  • Computer graphics
  • Hardware
  • Rendering (computer graphics)
  • Military computing
  • Layout
  • Computational geometry
  • Pixel
  • Costs
  • Engines
  • Aspect Ratio
  • Proportionality Constant
  • Bounding Box
  • Hyperplane
  • Number Of Objects
  • Subtree
  • Convex Objective
  • Department Of Computer Science
  • Input Object
  • N Log N
  • Beginning Of Each Round

Context

Venue
IEEE Symposium on Foundations of Computer Science
Archive span
1975-2025
Indexed papers
3809
Paper id
1099376537771273637
v2026.09.13