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FOCS 1986

A New Pebble Game that Characterizes Parallel Complexity Classes

Conference Paper Accepted Paper Algorithms and Complexity ยท Theoretical Computer Science

Abstract

A new two-person pebble game that models parallel computations is defined. This game extends the two-person pebble game defined in [DT85] and is used to characterize two natural parallel complexity classes, namely LOGCFL and AG1. The characterizations show a fundamental way in which the computations in these two classes differ. This game model also unifies the proofs of some well known results of complexity theory.

Authors

Keywords

  • Computational modeling
  • Turing machines
  • Concurrent computing
  • Switches
  • Game theory
  • Circuits
  • Computer science
  • Complexity theory
  • Polynomials
  • Phase change random access memory
  • Pebble Game
  • Parallelization
  • Complex Class
  • Fundamental Ways
  • Game Model
  • Computational Model
  • Language Teaching
  • Constant Factor
  • Rules Of The Game
  • Subtree
  • Binary Tree
  • First-order Logic
  • Measures Of Resources
  • Interest In Resources
  • Turing Machine
  • Round Of The Game
  • Language Recognition
  • Current Round
  • OR Gate
  • Original Game
  • Tens Of Times
  • Universal Quantifier
  • Proof Let
  • Proof Of Theorem
  • Order Logic
  • Time And Space
  • Directed Graph
  • Out-degree

Context

Venue
IEEE Symposium on Foundations of Computer Science
Archive span
1975-2025
Indexed papers
3809
Paper id
548428431706882638
v2026.09.13