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Human Rating Methods on Multi-agent Systems

Conference Paper Learning and Optimization Artificial Intelligence · Multi-Agent Systems

Abstract

Abstract Modern artificial intelligence approaches study game-playing agents in multi-agent social environments, in order to better simulate the real world playing behaviors; these approaches have already produced promising results. In this paper we present the results of applying human rating systems for competitive games with social activity, to evaluate synthetic agents’ performance in multi-agent systems. The widely used Elo and Glicko rating systems are tested in large-scale synthetic multi-agent game-playing social events, and their rating outcome is presented and analyzed.

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Context

Venue
European Conference on Multi-Agent Systems
Archive span
2005-2025
Indexed papers
516
Paper id
868569756922250219
v2026.09.13