ECAI 2008
Using abstraction in Two-Player Games
Abstract
For most high-performance two-player game programs, a significant amount of time is devoted to developing the evaluation function. An important issue in this regard is how to take advantage of a large memory. For some two-player games, endgame databases have been an effective way of reducing search effort and introducing accurate values into the search. For some one-player games (puzzles), pattern databases have been effective at improving the quality of the heuristic values used in a search.
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Context
- Venue
- European Conference on Artificial Intelligence
- Archive span
- 1982-2025
- Indexed papers
- 5223
- Paper id
- 929157601867886527