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AIJ 2002

Deep Blue

Journal Article journal-article Artificial Intelligence

Abstract

Deep Blue is the chess machine that defeated then-reigning World Chess Champion Garry Kasparov in a six-game match in 1997. There were a number of factors that contributed to this success, including: • a single-chip chess search engine, • a massively parallel system with multiple levels of parallelism, • a strong emphasis on search extensions, • a complex evaluation function, and • effective use of a Grandmaster game database. This paper describes the Deep Blue system, and gives some of the rationale that went into the design decisions behind Deep Blue.

Authors

Keywords

  • Computer chess
  • Game tree search
  • Parallel search
  • Selective search
  • Search extensions
  • Evaluation function

Context

Venue
Artificial Intelligence
Archive span
1970-2026
Indexed papers
3976
Paper id
231296432103324914
v2026.09.13