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AAMAS 2011

Strategy Purification

Conference Paper Session R - Red Session Autonomous Agents and Multiagent Systems

Abstract

There has been significant recent interest in computing good strategies for large games. Most prior work involves computing an approximate equilibrium strategy in a smaller abstract game, then playing this strategy in the full game. In this paper, we present a modification of this approach that works by constructing a deterministic strategy in the full game from the solution to the abstract game; we refer to this procedure as purification. We show that purification, and its generalization which we call thresholding, lead to significantly stronger play than the standard approach in a wide variety of experimental domains. One can view these approaches as ways of achieving robustness against one's own lossy abstraction.

Authors

Keywords

  • Game theory

Context

Venue
International Conference on Autonomous Agents and Multiagent Systems
Archive span
2002-2025
Indexed papers
7403
Paper id
486958512439235280