AAMAS 2023
Learning Properties in Simulation-Based Games
Abstract
Empirical game-theoretic analysis (EGTA) is primarily concerned with learning equilibria of simulation-based games. Recent statistical approaches have tackled this problem by first learning a uniform approximation of the game’s utilities, and then applying precision-recall theorems: i. e. , all equilibria of the true game are approximate equilibria in the estimated game, and vice-versa. In this work, we generalize this approach to all game properties that are well-behaved (i. e. , Lipschitz continuous in utilities), including regret (which defines Nash and correlated equilibria), adversarial values, power-mean welfare, and Gini social welfare. We show that, given a well-behaved welfare function, while optimal welfare is well-behaved, the welfare of optimal (i. e. , welfare-maximizing or minimizing) equilibria is not well behaved. We thus define a related property based on a Lagrangian relaxation of the equilibrium constraints that is well behaved. We call this property Λ-stable welfare. As determining the welfare of an optimal equilibrium is an essential step in computing the price of anarchy, we conclude with a discussion of an alternative, more stable notion of anarchy based on Λ-stable welfare, which we call the anarchy gap.
Authors
Keywords
Context
- Venue
- International Conference on Autonomous Agents and Multiagent Systems
- Archive span
- 2002-2026
- Indexed papers
- 8043
- Paper id
- 102187439445334592