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AAMAS 2016

Hedonic Games with Graph-restricted Communication

Conference Paper Game Theory VI Autonomous Agents and Multiagent Systems

Abstract

We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the complexity of finding stable outcomes in such games, for several notions of stability. In particular, we provide an efficient algorithm that finds an individually stable partition for an arbitrary hedonic game on an acyclic graph. We also introduce a new stability concept—in-neighbor stability—which is tailored for our setting. We show that the problem of finding an inneighbor stable outcome admits a polynomial-time algorithm if the underlying graph is a path, but is NP-hard for arbitrary trees even for additively separable hedonic games; for symmetric additively separable games we obtain a PLS-hardness result. General Terms Algorithms, Economics, Theory

Authors

Keywords

  • Hedonic games
  • coalition formation
  • communication structure
  • trees

Context

Venue
International Conference on Autonomous Agents and Multiagent Systems
Archive span
2002-2025
Indexed papers
7403
Paper id
47420000733059130