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AAMAS 2026

Decentralized Asynchronous Multi-player Bandits

Conference Paper Extended Abstracts Autonomous Agents and Multiagent Systems

Abstract

In recent years, multi-player multi-armed bandits (MP-MAB) have been extensively studied due to their wide applications in cognitive radio networks and Internet of Things systems. Most existing works focus on synchronized settings, whereas real-world systems are often decentralized and asynchronous, with players entering and leaving arbitrarily and no shared global clock. This introduces two major challenges: avoiding collisions without time coordination, and estimating the number of active players in every step. In this paper, we propose an algorithm to address these challenges. During exploration, players uniformly explore the arms that are not currently exploited by others, which reduces the probability of collisions and solves the first challenge. Meanwhile, players occasionally pull the arms that are currently exploited by others, enabling them to detect other players’ departures and addressing the second challenge. We prove that our algorithm achieves a regret of O( √︁ 𝑇 log𝑇 + log𝑇/Δ2), where Δ is the minimum expected reward gap between any two arms. To the best of our knowledge, this isthefirstefficientalgorithmintheasynchronousanddecentralized environment.

Authors

Keywords

  • Multi-armed Bandits
  • Multi-agent Systems
  • Asynchronous Coordination
  • Decentralized Learning

Context

Venue
International Conference on Autonomous Agents and Multiagent Systems
Archive span
2002-2026
Indexed papers
8043
Paper id
459398998640521563
v2026.09.13