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AAMAS 2007

Constraint Satisfaction Algorithms for Graphical Games

Conference Paper Mechanism Design Autonomous Agents and Multiagent Systems

Abstract

We formulate the problem of computing equilibria in multiplayer games represented by arbitrary undirected graphs as a constraint satisfaction problem and present two algorithms. The first is PureProp: an algorithm for computing approximate Nash equilibria in complete information one-shot games and approximate Bayes-Nash equilibria in one-shot games of incomplete information. PureProp unifies existing message-passing based algorithms for solving these classes of games. We also address repeated graphical games, and present a second algorithm, PureProp-R, for computing approximate Nash equilibria in these games.

Authors

Keywords

  • graphical games
  • constraint satisfaction

Context

Venue
International Conference on Autonomous Agents and Multiagent Systems
Archive span
2002-2025
Indexed papers
7403
Paper id
490721205814740293