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AAMAS 2010

Computing Equilibria by Incorporating Qualitative Models

Conference Paper Session 3 - Game Theory I Autonomous Agents and Multiagent Systems

Abstract

We present a new procedure for solving large games of imperfect information. Our approach involves - somewhat counterintuitively - solving an infinite approximation of the original game, then mapping the equilibrium to a strategy profile in the original game. Our main algorithm exploits some qualitative model of equilibrium structure as an additional input to find an equilibrium in continuous games. We prove that our approach is correct even if given a set of qualitative models (satisfying a technical property) of which only some are accurate. We compute equilibria in several classes of games for which no prior algorithms have been developed. In the course of our analysis, we also develop the first mixed-integer programming formulations for computing an epsilon-equilibrium in general multiplayer normal and extensive-form games based on the extension of our initial algorithm to the multiplayer setting, which may be of independent interest. Experiments suggest that our approach can outperform the prior state of the art, abstraction-based approaches. In addition, we demonstrate the effectiveness of our main algorithm on a subgame of limit Texas hold'em - the most studied imperfect-information game in computer science.

Authors

Keywords

  • Game theory
  • equilibrium finding
  • continuous games

Context

Venue
International Conference on Autonomous Agents and Multiagent Systems
Archive span
2002-2026
Indexed papers
8043
Paper id
548203586983329680
v2026.09.13