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AAAI 2015

Pruning Game Tree by Rollouts

Conference Paper Papers Artificial Intelligence

Abstract

In this paper we show that the α-β algorithm and its successor MT-SSS*, as two classic minimax search algorithms, can be implemented as rollout algorithms, a generic algorithmic paradigm widely used in many domains. Specifically, we define a family of rollout algorithms, in which the rollout policy is restricted to select successor nodes only from a subset of the children list. We show that any rollout policy in this family (either deterministic or randomized) is guaranteed to evaluate the game tree correctly with a finite number of rollouts. Moreover, we identify simple rollout policies in this family that “implement” α-β and MT-SSS*. Specifically, given any game tree, the rollout algorithms with these particular policies always visit the same set of leaf nodes in the same order with α-β and MT-SSS*, respectively. Our results suggest that traditional pruning techniques and the recent Monte Carlo Tree Search algorithms, as two competing approaches for game tree evaluation, may be unified under the rollout paradigm.

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Context

Venue
AAAI Conference on Artificial Intelligence
Archive span
1980-2026
Indexed papers
28718
Paper id
470409412092959957