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AAAI 2006

Probabilistic Goal Recognition in Interactive Narrative Environments

Conference Paper Human Computer Interaction and Cognitive Modeling Artificial Intelligence

Abstract

Recent years have witnessed a growing interest in interactive narrative-centered virtual environments for education, training, and entertainment. Narrative environments dynamically craft engaging story-based experiences for users, who are themselves active participants in unfolding stories. A key challenge posed by interactive narrative is recognizing users’ goals so that narrative planners can dynamically orchestrate plot elements and character actions to create rich, customized stories. In this paper we present an inductive approach to predicting users’ goals by learning probabilistic goal recognition models. This approach has been evaluated in a narrative environment for the domain of microbiology in which the user plays the role of a medical detective solving a science mystery. An empirical evaluation of goal recognition based on n-gram models and Bayesian networks suggests that the models offer significant predictive power.

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Context

Venue
AAAI Conference on Artificial Intelligence
Archive span
1980-2026
Indexed papers
28718
Paper id
1065206373021516474