AAAI 2008
Learning from Multiple Heuristics
Abstract
Heuristic functions for single-agent search applications estimate the cost of the optimal solution. When multiple heuristics exist, taking their maximum is an effective way to combine them. A new technique is introduced for combining multiple heuristic values. Inspired by the evaluation functions used in two-player games, the different heuristics in a singleagent application are treated as features of the problem domain. An ANN is used to combine these features into a single heuristic value. This idea has been implemented for the sliding-tile puzzle and the 4-peg Towers of Hanoi, two classic single-agent search domains. Experimental results show that this technique can lead to a large reduction in the search effort at a small cost in the quality of the solution obtained.
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Context
- Venue
- AAAI Conference on Artificial Intelligence
- Archive span
- 1980-2026
- Indexed papers
- 28718
- Paper id
- 702555028740458524