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AAAI 2020

Interactive Scene Generation via Scene Graphs with Attributes

Conference Paper Sister Conference Track Artificial Intelligence

Abstract

We introduce a simple yet expressive image generation method. On the one hand, it does not require the user to paint the masks or define a bounding box of the various objects, since the model does it by itself. On the other hand, it supports defining a coarse location and size of each object. Based on this, we offer a simple, interactive GUI, that allows a layman user to generate diverse images effortlessly. From a technical perspective, we introduce a dual embedding of layout and appearance. In this scheme, the location, size, and appearance of an object can change independently of each other. This way, the model is able to generate innumerable images per scene graph, to better express the intention of the user. In comparison to previous work, we also offer better quality and higher resolution outputs. This is due to a superior architecture, which is based on a novel set of discriminators. Those discriminators better constrain the shape of the generated mask, as well as capturing the appearance encoding in a counterfactual way. Our code is publicly available at https: //www. github. com/ ashual/scene generation.

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Context

Venue
AAAI Conference on Artificial Intelligence
Archive span
1980-2026
Indexed papers
28718
Paper id
1063788828510722295
v2026.09.13