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AAAI 1992

How Long Will It Take?

Conference Paper Problem Solving: Hardness and Easiness Artificial Intelligence

Abstract

We present a method for approximating the expected number of steps required by a heuristic search algorithm to reach a goal from any initial state in a problem space. The method is based on a mapping from the original state space to an abstract space in which states are characterized only by a syntactic “ distance” from the nearest goal. Modeling the search algorithm as a Markov process in the abstract space yields a simple system of equations for the solution time for each state. We derive some insight into the behavior of search algorithms by examining some closed form solutions for these equations; we also show that many problem spaces have a clearly delineated “ easy zone”, inside which problems are trivial and outside which problems are impossible. The theory is borne out by experiments with both Markov and non-Markov search algorithms. Our results also bear on recent experimental data suggesting that heuristic repair algorithms can solve large constraint satisfaction problems easily, given a preprocessor that generates a sufficiently good initial state.

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Context

Venue
AAAI Conference on Artificial Intelligence
Archive span
1980-2026
Indexed papers
28718
Paper id
387641232129744418
v2026.09.13