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AAAI 2018

Game of Sketches: Deep Recurrent Models of Pictionary-Style Word Guessing

Conference Paper AAAI Technical Track: Vision Artificial Intelligence

Abstract

The ability of machine-based agents to play games in humanlike fashion is considered a benchmark of progress in AI. In this paper, we introduce the first computational model aimed at Pictionary, the popular word-guessing social game. We first introduce Sketch-QA, an elementary version of Visual Question Answering task. Styled after Pictionary, Sketch-QA uses incrementally accumulated sketch stroke sequences as visual data. Notably, Sketch-QA involves asking a fixed question (“What object is being drawn? ”) and gathering open-ended guess-words from human guessers. To mimic Pictionary-style guessing, we propose a deep neural model which generates guess-words in response to temporally evolving human-drawn sketches. Our model even makes human-like mistakes while guessing, thus amplifying the human mimicry factor. We evaluate our model on the large-scale guess-word dataset generated via Sketch-QA task and compare with various baselines. We also conduct a Visual Turing Test to obtain human impressions of the guess-words generated by humans and our model. Experimental results demonstrate the promise of our approach for Pictionary and similarly themed games.

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Context

Venue
AAAI Conference on Artificial Intelligence
Archive span
1980-2026
Indexed papers
28718
Paper id
1028188416482559266
v2026.09.13