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AAAI 1998

Finding Optimal Strategies for Imperfect Information Games

Conference Paper Game Playing Artificial Intelligence

Abstract

Weexaminethree heuristic algorithms for gameswith imperfect information: Monte-carlo sampling, and two newalgorithms wecall vector minimaxingand payoffreduction minimaxing. Wecomparethese algorithms theoretically and experimentally, using both simple gametrees and a large database of problemsfrom the game of Bridge. Our experiments show that the new algorithms both out-perform Monte-carlo sampling, with the superiority of payoff-reduction minimaxing being especially marked. Onthe Bridge problemset, for example, Monte-carlo sampling only solves 66% of the problems, whereas payoff-reduction minimaxing solves over 95%. This level of performance was evengoodenoughto allowus to discover five errors in the expert text used to generate the test database.

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Context

Venue
AAAI Conference on Artificial Intelligence
Archive span
1980-2026
Indexed papers
28718
Paper id
559141966418150947