AAAI 1998
Finding Optimal Strategies for Imperfect Information Games
Abstract
Weexaminethree heuristic algorithms for gameswith imperfect information: Monte-carlo sampling, and two newalgorithms wecall vector minimaxingand payoffreduction minimaxing. Wecomparethese algorithms theoretically and experimentally, using both simple gametrees and a large database of problemsfrom the game of Bridge. Our experiments show that the new algorithms both out-perform Monte-carlo sampling, with the superiority of payoff-reduction minimaxing being especially marked. Onthe Bridge problemset, for example, Monte-carlo sampling only solves 66% of the problems, whereas payoff-reduction minimaxing solves over 95%. This level of performance was evengoodenoughto allowus to discover five errors in the expert text used to generate the test database.
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Context
- Venue
- AAAI Conference on Artificial Intelligence
- Archive span
- 1980-2026
- Indexed papers
- 28718
- Paper id
- 559141966418150947