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AAAI 1996

Finding Optimal Solutions to the Twenty-Four Puzzle

Conference Paper Search Artificial Intelligence

Abstract

We have found the first optimal solutions to random instances of the Twenty-Four Puzzle, the 5 x 5 version of the well-known sliding-tile puzzles. Our new contribution to this problem is a more powerful admissible heuristic function. We present a general theory for the automatic discovery of such heuristics, which is based on considering multiple subgoals simultaneously. In addition, we apply a technique for pruning duplicate nodes in depth-first search using a finitestate machine. Finally, we observe that as heuristic search problems are scaled up, more powerful heuristic functions become both necessary and cost-effective. I I I I I IO 11 12 13 14

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Context

Venue
AAAI Conference on Artificial Intelligence
Archive span
1980-2026
Indexed papers
28718
Paper id
159241499375884018