AAAI 1996
Finding Optimal Solutions to the Twenty-Four Puzzle
Abstract
We have found the first optimal solutions to random instances of the Twenty-Four Puzzle, the 5 x 5 version of the well-known sliding-tile puzzles. Our new contribution to this problem is a more powerful admissible heuristic function. We present a general theory for the automatic discovery of such heuristics, which is based on considering multiple subgoals simultaneously. In addition, we apply a technique for pruning duplicate nodes in depth-first search using a finitestate machine. Finally, we observe that as heuristic search problems are scaled up, more powerful heuristic functions become both necessary and cost-effective. I I I I I IO 11 12 13 14
Authors
Keywords
No keywords are indexed for this paper.
Context
- Venue
- AAAI Conference on Artificial Intelligence
- Archive span
- 1980-2026
- Indexed papers
- 28718
- Paper id
- 159241499375884018