AAAI 2013
Creating Model-Based Adaptive Environments Using Game-Specific and Game-Independent Analytics
Abstract
My research involves creating and evaluating adaptive game environments using player models created with data-driven techniques and algorithms. I hypothesize that I will be able to change parts of a game to elicit certain behaviors from players, and that these changes will also result in an increase of engagement and/or intrinsic motivation. Initial results in my testbed game, Scrabblesque, indicate that data-driven models and techniques can be used to influence player behavior and that these changes in play behavior manifest themselves as an increase in engagement and intrinsic motivation.
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Context
- Venue
- AAAI Conference on Artificial Intelligence
- Archive span
- 1980-2026
- Indexed papers
- 28718
- Paper id
- 899652390276532279