AAAI 2021
Combinatorial Pure Exploration with Full-Bandit or Partial Linear Feedback
Abstract
In this paper, we first study the problem of combinatorial pure exploration with full-bandit feedback (CPE-BL), where a learner is given a combinatorial action space X ⊆ {0, 1}d, and in each round the learner pulls an action x ∈ X and receives a random reward with expectation x⊤ θ, with θ ∈ Rd a latent and unknown environment vector. The objective is to identify the optimal action with the highest expected reward, using as few samples as possible. For CPE-BL, we design the first polynomial-time adaptive algorithm, whose sample complexity matches the lower bound (within a logarithmic factor) for a family of instances and has a light dependence of ∆min (the smallest gap between the optimal action and sub-optimal actions). Furthermore, we propose a novel generalization of CPE-BL with flexible feedback structures, called combinatorial pure exploration with partial linear feedback (CPE-PL), which encompasses several families of sub-problems including full-bandit feedback, semi-bandit feedback, partial feedback and nonlinear reward functions. In CPE-PL, each pull of action x reports a random feedback vector with expectation of Mxθ, where Mx ∈ Rmx×d is a transformation matrix for x, and gains a random (possibly nonlinear) reward related to x. For CPE-PL, we develop the first polynomial-time algorithm, which simultaneously addresses limited feedback, general reward function and combinatorial action space (e. g. , matroids, matchings and s-t paths), and provide its sample complexity analysis. Our empirical evaluation demonstrates that our algorithms run orders of magnitude faster than the existing ones, and our CPE-BL algorithm is robust across different ∆min settings while our CPE-PL algorithm is the first one returning correct answers for nonlinear reward functions.
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Context
- Venue
- AAAI Conference on Artificial Intelligence
- Archive span
- 1980-2026
- Indexed papers
- 28718
- Paper id
- 520226476970457974