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AAAI 1996

Auto-Exploratory Average Reward Reinforcement Learning

Conference Paper Reinforcement Learning Artificial Intelligence

Abstract

We introduce a model-based average reward Reinforcement Learning method called H-learning and compare it with its discounted counterpart, Adaptive Real-Time Dynamic Programming, in a simulated robot scheduling task. We also introduce an extension to H-learning, which automatically explores the unexplored parts of the state space, while always choosing greedy actions with respect to the current value function. We show that this “Auto-exploratory H-learning” performs better than the original H-learning under previously studied exploration methods such as random, recency-based, or counter-based exploration.

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Context

Venue
AAAI Conference on Artificial Intelligence
Archive span
1980-2026
Indexed papers
28718
Paper id
593897426517572926