AAAI 1982
A Program That Learns to Solve Rubik’s Cube
Abstract
This paper describes a program which learns efficient strategies for solving problems such as Rubik’s cube and the eight puzzle. It uses a new general problem solving method based on macro-operators. The strategies learned by the program are equal to or superior to strategies used by humans on these problems, in terms of number of moves required for solution.
Authors
Keywords
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Context
- Venue
- AAAI Conference on Artificial Intelligence
- Archive span
- 1980-2026
- Indexed papers
- 28718
- Paper id
- 1105963866729298754