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AAAI 2004

A General Solution to the Graph History Interaction Problem

Conference Paper Search Artificial Intelligence

Abstract

Since the state space of most games is a directed graph, many game-playing systems detect repeated positions with a transposition table. This approach can reduce search effort by a large margin. However, it suffers from the so-called Graph History Interaction (GHI) problem, which causes errors in games containing repeated positions. This paper presents a practical solution to the GHI problem that combines and extends previous techniques. Because our scheme is general, it is applicable to different game tree search algorithms and to different domains. As demonstrated with the two algorithms αβ and df-pn in the two games checkers and Go, our scheme incurs only a very small overhead, while guaranteeing the correctness of solutions.

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Context

Venue
AAAI Conference on Artificial Intelligence
Archive span
1980-2026
Indexed papers
28718
Paper id
332795267713505710
v2026.09.13