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Zongkai Liu

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6 papers
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6

ICML Conference 2025 Conference Paper

Conservative Offline Goal-Conditioned Implicit V-Learning

  • Kaiqiang Ke
  • Qian Lin
  • Zongkai Liu
  • Shenghong He
  • Chao Yu 0004

Offline goal-conditioned reinforcement learning (GCRL) learns a goal-conditioned value function to train policies for diverse goals with pre-collected datasets. Hindsight experience replay addresses the issue of sparse rewards by treating intermediate states as goals but fails to complete goal-stitching tasks where achieving goals requires stitching different trajectories. While cross-trajectory sampling is a potential solution that associates states and goals belonging to different trajectories, we demonstrate that this direct method degrades performance in goal-conditioned tasks due to the overestimation of values on unconnected pairs. To this end, we propose Conservative Goal-Conditioned Implicit Value Learning (CGCIVL), a novel algorithm that introduces a penalty term to penalize value estimation for unconnected state-goal pairs and leverages the quasimetric framework to accurately estimate values for connected pairs. Evaluations on OGBench, a benchmark for offline GCRL, demonstrate that CGCIVL consistently surpasses state-of-the-art methods across diverse tasks.

AAAI Conference 2025 Conference Paper

Offline Multi-Agent Reinforcement Learning via In-Sample Sequential Policy Optimization

  • Zongkai Liu
  • Qian Lin
  • Chao Yu
  • Xiawei Wu
  • Yile Liang
  • Donghui Li
  • Xuetao Ding

Offline Multi-Agent Reinforcement Learning (MARL) is an emerging field that aims to learn optimal multi-agent policies from pre-collected datasets. Compared to single-agent case, multi-agent setting involves a large joint state-action space and coupled behaviors of multiple agents, which bring extra complexity to offline policy optimization. In this work, we revisit the existing offline MARL methods and show that in certain scenarios they can be problematic, leading to uncoordinated behaviors and out-of-distribution (OOD) joint actions. To address these issues, we propose a new offline MARL algorithm, named In-Sample Sequential Policy Optimization (InSPO). InSPO sequentially updates each agent's policy in an in-sample manner, which not only avoids selecting OOD joint actions but also carefully considers teammates' updated policies to enhance coordination. Additionally, by thoroughly exploring low-probability actions in the behavior policy, InSPO can well address the issue of premature convergence to sub-optimal solutions. Theoretically, we prove InSPO guarantees monotonic policy improvement and converges to quantal response equilibrium (QRE). Experimental results demonstrate the effectiveness of our method compared to current state-of-the-art offline MARL methods.

AAAI Conference 2025 Conference Paper

Rapid Learning in Constrained Minimax Games with Negative Momentum

  • Zijian Fang
  • Zongkai Liu
  • Chao Yu
  • Chaohao Hu

In this paper, we delve into the utilization of the negative momentum technique in constrained minimax games. From an intuitive mechanical standpoint, we introduce a novel framework for momentum buffer updating, which extends the findings of negative momentum from the unconstrained setting to the constrained setting and provides a universal enhancement to the classic game-solver algorithms. Additionally, we provide theoretical guarantees of convergence for our momentum-augmented learning algorithms. We then extend these algorithms to their extensive-form counterparts. Experimental results on both Normal Form Games (NFGs) and Extensive Form Games (EFGs) demonstrate that our momentum techniques can significantly improve algorithm performance, surpassing both their original versions and the SOTA baselines by a large margin.

NeurIPS Conference 2024 Conference Paper

An Offline Adaptation Framework for Constrained Multi-Objective Reinforcement Learning

  • Qian Lin
  • Zongkai Liu
  • Danying Mo
  • Chao Yu

In recent years, significant progress has been made in multi-objective reinforcement learning (RL) research, which aims to balance multiple objectives by incorporating preferences for each objective. In most existing studies, specific preferences must be provided during deployment to indicate the desired policies explicitly. However, designing these preferences depends heavily on human prior knowledge, which is typically obtained through extensive observation of high-performing demonstrations with expected behaviors. In this work, we propose a simple yet effective offline adaptation framework for multi-objective RL problems without assuming handcrafted target preferences, but only given several demonstrations to implicitly indicate the preferences of expected policies. Additionally, we demonstrate that our framework can naturally be extended to meet constraints on safety-critical objectives by utilizing safe demonstrations, even when the safety thresholds are unknown. Empirical results on offline multi-objective and safe tasks demonstrate the capability of our framework to infer policies that align with real preferences while meeting the constraints implied by the provided demonstrations.

AAMAS Conference 2024 Conference Paper

Policy-regularized Offline Multi-objective Reinforcement Learning

  • Qian Lin
  • Chao Yu
  • Zongkai Liu
  • Zifan Wu

In this paper, we aim to utilize only offline trajectory data to train a policy for multi-objective RL. We extend the offline policy-regularized method, a widely-adopted approach for single-objective offline RL problems, into the multi-objective setting in order to achieve the above goal. However, such methods face a new challenge in offline MORL settings, namely the preference-inconsistent demonstration problem. We propose two solutions to this problem: 1) filtering out preference-inconsistent demonstrations via approximating behavior preferences, and 2) adopting regularization techniques with high policy expressiveness. Moreover, we integrate the preferenceconditioned scalarized update method into policy-regularized offline RL, in order to simultaneously learn a set of policies using a single policy network, thus reducing the computational costs induced by the training of a large number of individual policies for various preferences. Finally, we introduce Regularization Weight Adaptation to dynamically determine appropriate regularization weights for arbitrary target preferences during deployment. Empirical results on various multi-objective datasets demonstrate the capability of our approach in solving offline MORL problems. 1

NeurIPS Conference 2022 Conference Paper

A Unified Diversity Measure for Multiagent Reinforcement Learning

  • Zongkai Liu
  • Chao Yu
  • Yaodong Yang
  • Peng Sun
  • Zifan Wu
  • Yuan Li

Promoting behavioural diversity is of critical importance in multi-agent reinforcement learning, since it helps the agent population maintain robust performance when encountering unfamiliar opponents at test time, or, when the game is highly non-transitive in the strategy space (e. g. , Rock-Paper-Scissor). While a myriad of diversity metrics have been proposed, there are no widely accepted or unified definitions in the literature, making the consequent diversity-aware learning algorithms difficult to evaluate and the insights elusive. In this work, we propose a novel metric called the Unified Diversity Measure (UDM) that offers a unified view for existing diversity metrics. Based on UDM, we design the UDM-Fictitious Play (UDM-FP) and UDM-Policy Space Response Oracle (UDM-PSRO) algorithms as efficient solvers for normal-form games and open-ended games. In theory, we prove that UDM-based methods can enlarge the gamescape by increasing the response capacity of the strategy pool, and have convergence guarantee to two-player Nash equilibrium. We validate our algorithms on games that show strong non-transitivity, and empirical results show that our algorithms achieve better performances than strong PSRO baselines in terms of the exploitability and population effectivity.

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