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Ziqin Wang

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5 papers
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5

AAAI Conference 2026 Conference Paper

VaccineRAG: Boosting Multimodal Large Language Models’ Immunity to Harmful RAG Samples

  • Qixin Sun
  • Ziqin Wang
  • Hengyuan Zhao
  • Yilin Li
  • Kaiyou Song
  • Si Liu
  • Xiaolin Hu
  • Qingpei Guo

Retrieval Augmented Generation enhances the response accuracy of Large Language Models (LLMs) by integrating retrieval and generation modules with external knowledge, demonstrating particular strength in real-time queries and Visual Question Answering tasks. However, the effectiveness of RAG is frequently hindered by the precision of the retriever: many retrieved samples fed into the generation phase are irrelevant or misleading, posing a critical bottleneck to LLMs’ performance. To address this challenge, we introduce \textbf{VaccineRAG}, a novel Chain-of-Thought-based retrieval-augmented generation dataset. On one hand, VaccineRAG employs a benchmark to evaluate models using data with varying positive/negative sample ratios, systematically exposing inherent weaknesses in current LLMs. On the other hand, it enhances models’ sample-discrimination capabilities by prompting LLMs to generate explicit Chain-of-Thought (CoT) analysis for each sample before producing final answers. Furthermore, to enhance the model’s ability to learn long-sequence complex CoT content, we propose \textbf{Partial-GRPO}. By modeling the outputs of LLMs as multiple components rather than a single whole, our model can make more informed preference selections for complex sequences, thereby enhancing its capacity to learn complex CoT. Comprehensive evaluations and ablation studies on VaccineRAG validate the effectiveness of the proposed scheme.

ICLR Conference 2025 Conference Paper

Towards Realistic UAV Vision-Language Navigation: Platform, Benchmark, and Methodology

  • Xiangyu Wang
  • Donglin Yang
  • Ziqin Wang
  • Hohin Kwan
  • Jinyu Chen
  • Wenjun Wu
  • Hongsheng Li 0001
  • Yue Liao

Developing agents capable of navigating to a target location based on language instructions and visual information, known as vision-language navigation (VLN), has attracted widespread interest. Most research has focused on ground-based agents, while UAV-based VLN remains relatively underexplored. Recent efforts in UAV vision-language navigation predominantly adopt ground-based VLN settings, relying on predefined discrete action spaces and neglecting the inherent disparities in agent movement dynamics and the complexity of navigation tasks between ground and aerial environments. To address these disparities and challenges, we propose solutions from three perspectives: platform, benchmark, and methodology. To enable realistic UAV trajectory simulation in VLN tasks, we propose the OpenUAV platform, which features diverse environments, realistic flight control, and extensive algorithmic support. We further construct a target-oriented VLN dataset consisting of approximately 12k trajectories on this platform, serving as the first dataset specifically designed for realistic UAV VLN tasks. To tackle the challenges posed by complex aerial environments, we propose an assistant-guided UAV object search benchmark called UAV-Need-Help, which provides varying levels of guidance information to help UAVs better accomplish realistic VLN tasks. We also propose a UAV navigation LLM that, given multi-view images, task descriptions, and assistant instructions, leverages the multimodal understanding capabilities of the MLLM to jointly process visual and textual information, and performs hierarchical trajectory generation. The evaluation results of our method significantly outperform the baseline models, while there remains a considerable gap between our results and those achieved by human operators, underscoring the challenge presented by the UAV-Need-Help task.

NeurIPS Conference 2024 Conference Paper

CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics

  • Jiawei Gao
  • Ziqin Wang
  • Zeqi Xiao
  • Jingbo Wang
  • Tai WANG
  • Jinkun Cao
  • Xiaolin Hu
  • Si Liu

Enabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the efficiency challenges associated with multi-agent learning, these tasks cannot be straightforwardly addressed using training paradigms designed for single-agent scenarios. In this paper, we introduce Coo perative H uman- O bject I nteraction ( CooHOI ), a framework designed to tackle the challenge of multi-humanoid object transportation problem through a two-phase learning paradigm: individual skill learning and subsequent policy transfer. First, a single humanoid character learns to interact with objects through imitation learning from human motion priors. Then, the humanoid learns to collaborate with others by considering the shared dynamics of the manipulated object using centralized training and decentralized execution (CTDE) multi-agent RL algorithms. When one agent interacts with the object, resulting in specific object dynamics changes, the other agents learn to respond appropriately, thereby achieving implicit communication and coordination between teammates. Unlike previous approaches that relied on tracking-based methods for multi-humanoid HOI, CooHOI is inherently efficient, does not depend on motion capture data of multi-humanoid interactions, and can be seamlessly extended to include more participants and a wide range of object types.

ICLR Conference 2024 Conference Paper

Octavius: Mitigating Task Interference in MLLMs via LoRA-MoE

  • Zeren Chen
  • Ziqin Wang
  • Zhen Wang 0003
  • Huayang Liu
  • Zhenfei Yin
  • Si Liu 0001
  • Lu Sheng
  • Wanli Ouyang

Recent studies have demonstrated Large Language Models (LLMs) can extend their zero-shot generalization capabilities to multimodal learning through instruction tuning. As more modalities and downstream tasks are introduced, negative conflicts and interference may have a worse impact on performance. While this phenomenon has been overlooked in previous work, we propose a novel and extensible framework, called Octavius, for comprehensive studies and experimentation on multimodal learning with Multimodal Large Language Models (MLLMs). Specifically, to mitigate the interference, we combine the concept of Mixture-of-Experts (MoE) with LoRA and design a multimodal LoRA-MoE decoder for task- and modality-specific learning. To the best of our knowledge, we are one of the pioneering efforts to introduce MoE into MLLMs to address this problem. The experimental results (about 20% improvement) have shown the effectiveness and versatility of our design in various 2D and 3D downstream tasks. Code and corresponding dataset will be available soon.

AAAI Conference 2020 Conference Paper

Pyramid Constrained Self-Attention Network for Fast Video Salient Object Detection

  • Yuchao Gu
  • Lijuan Wang
  • Ziqin Wang
  • Yun Liu
  • Ming-Ming Cheng
  • Shao-Ping Lu

Spatiotemporal information is essential for video salient object detection (VSOD) due to the highly attractive object motion for human’s attention. Previous VSOD methods usually use Long Short-Term Memory (LSTM) or 3D ConvNet (C3D), which can only encode motion information through step-by-step propagation in the temporal domain. Recently, the non-local mechanism is proposed to capture long-range dependencies directly. However, it is not straightforward to apply the non-local mechanism into VSOD, because i) it fails to capture motion cues and tends to learn motion-independent global contexts; ii) its computation and memory costs are prohibitive for video dense prediction tasks such as VSOD. To address the above problems, we design a Constrained Self- Attention (CSA) operation to capture motion cues, based on the prior that objects always move in a continuous trajectory. We group a set of CSA operations in Pyramid structures (PCSA) to capture objects at various scales and speeds. Extensive experimental results demonstrate that our method outperforms previous state-of-the-art methods in both accuracy and speed (110 FPS on a single Titan Xp) on five challenge datasets. Our code is available at https: //github. com/ guyuchao/PyramidCSA.

v2026.09.13