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Zijing Shi

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6 papers
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6

AAMAS Conference 2025 Conference Paper

Hierarchical Multi-Agent Framework for Dynamic Macroeconomic Modelling Using Large Language Models

  • Zhixun Chen
  • Zijing Shi
  • Yaodong Yang
  • Meng Fang
  • Yali Du

Large Language Models (LLMs) have demonstrated potential in simulating macroeconomic systems by integrating the agent-based models. Unlike rule-based systems or neural networks with fixed learning patterns, LLM agents capture the heterogeneity of economic actors. However, existing LLM-based simulation environments are generally static, maintaining constant government policies. In this study, we introduce a hierarchical framework that incorporates LLM economic agents and an LLM planner capable of formulating policies in response to evolving economic conditions. Utilizing the proposed framework, we further examine the simulated system’s resilience to economic shocks by analyzing how economic agents respond to unforeseen events and how the planner adapts to mitigate these challenges. Our results indicate that the proposed framework improves the stability of the economic system and captures more dynamic macroeconomic phenomena, offering a precise and versatile simulation platform for studying real-world economic dynamics.

ICLR Conference 2025 Conference Paper

Monte Carlo Planning with Large Language Model for Text-Based Game Agents

  • Zijing Shi
  • Meng Fang
  • Ling Chen 0006

Text-based games provide valuable environments for language-based autonomous agents. However, planning-then-learning paradigms, such as those combining Monte Carlo Tree Search (MCTS) and reinforcement learning (RL), are notably time-consuming due to extensive iterations. Additionally, these algorithms perform uncertainty-driven exploration but lack language understanding and reasoning abilities. In this paper, we introduce the Monte Carlo planning with Dynamic Memory-guided Large language model (MC-DML) algorithm. MC-DML leverages the language understanding and reasoning capabilities of Large Language Models (LLMs) alongside the exploratory advantages of tree search algorithms. Specifically, we enhance LLMs with in-trial and cross-trial memory mechanisms, enabling them to learn from past experiences and dynamically adjust action evaluations during planning. We conduct experiments on a series of text-based games from the Jericho benchmark. Our results demonstrate that the MC-DML algorithm significantly enhances performance across various games at the initial planning phase, outperforming strong contemporary methods that require multiple iterations. This demonstrates the effectiveness of our algorithm, paving the way for more efficient language-grounded planning in complex environments.

ECAI Conference 2024 Conference Paper

Enhancing Retrieval and Managing Retrieval: A Four-Module Synergy for Improved Quality and Efficiency in RAG Systems

  • Yunxiao Shi
  • Xing Zi
  • Zijing Shi
  • Haimin Zhang 0001
  • Qiang Wu 0001
  • Min Xu 0001

Retrieval-augmented generation (RAG) techniques leverage the in-context learning capabilities of large language models (LLMs) to produce more accurate and relevant responses. Originating from the simple ‘retrieve-then-read’ approach, the RAG framework has evolved into a highly flexible and modular paradigm. A critical component, the Query Rewriter module, enhances knowledge retrieval by generating a search-friendly query. This method aligns input questions more closely with the knowledge base. Our research identifies opportunities to enhance the Query Rewriter module to Query Rewriter+ by generating multiple queries to overcome the Information Plateaus associated with a single query and by rewriting questions to eliminate Ambiguity, thereby clarifying the underlying intent. We also find that current RAG systems exhibit issues with Irrelevant Knowledge; to overcome this, we propose the Knowledge Filter. These two modules are both based on the instruction-tuned Gemma-2B model, which together enhance response quality. The final identified issue is Redundant Retrieval; we introduce the Memory Knowledge Reservoir and the Retriever Trigger to solve this. The former supports the dynamic expansion of the RAG system’s knowledge base in a parameter-free manner, while the latter optimizes the cost for accessing external knowledge, thereby improving resource utilization and response efficiency. These four RAG modules synergistically improve the response quality and efficiency of the RAG system. The effectiveness of these modules has been validated through experiments and ablation studies across six common QA datasets. The source code can be accessed at https: //github. com/Ancientshi/ERM4.

AAAI Conference 2024 Conference Paper

Human-Guided Moral Decision Making in Text-Based Games

  • Zijing Shi
  • Meng Fang
  • Ling Chen
  • Yali Du
  • Jun Wang

Training reinforcement learning (RL) agents to achieve desired goals while also acting morally is a challenging problem. Transformer-based language models (LMs) have shown some promise in moral awareness, but their use in different contexts is problematic because of the complexity and implicitness of human morality. In this paper, we build on text-based games, which are challenging environments for current RL agents, and propose the HuMAL (Human-guided Morality Awareness Learning) algorithm, which adaptively learns personal values through human-agent collaboration with minimal manual feedback. We evaluate HuMAL on the Jiminy Cricket benchmark, a set of text-based games with various scenes and dense morality annotations, using both simulated and actual human feedback. The experimental results demonstrate that with a small amount of human feedback, HuMAL can improve task performance and reduce immoral behavior in a variety of games and is adaptable to different personal values.

AAAI Conference 2024 Conference Paper

Large Language Models Are Neurosymbolic Reasoners

  • Meng Fang
  • Shilong Deng
  • Yudi Zhang
  • Zijing Shi
  • Ling Chen
  • Mykola Pechenizkiy
  • Jun Wang

A wide range of real-world applications is characterized by their symbolic nature, necessitating a strong capability for symbolic reasoning. This paper investigates the potential application of Large Language Models (LLMs) as symbolic reasoners. We focus on text-based games, significant benchmarks for agents with natural language capabilities, particularly in symbolic tasks like math, map reading, sorting, and applying common sense in text-based worlds. To facilitate these agents, we propose an LLM agent designed to tackle symbolic challenges and achieve in-game objectives. We begin by initializing the LLM agent and informing it of its role. The agent then receives observations and a set of valid actions from the text-based games, along with a specific symbolic module. With these inputs, the LLM agent chooses an action and interacts with the game environments. Our experimental results demonstrate that our method significantly enhances the capability of LLMs as automated agents for symbolic reasoning, and our LLM agent is effective in text-based games involving symbolic tasks, achieving an average performance of 88% across all tasks.

ICLR Conference 2023 Conference Paper

Stay Moral and Explore: Learn to Behave Morally in Text-based Games

  • Zijing Shi
  • Meng Fang
  • Yunqiu Xu
  • Ling Chen 0006
  • Yali Du 0001

Reinforcement learning (RL) in text-based games has developed rapidly and achieved promising results. However, little effort has been expended to design agents that pursue objectives while behaving morally, which is a critical issue in the field of autonomous agents. In this paper, we propose a general framework named Moral Awareness Adaptive Learning (MorAL) that enhances the morality capacity of an agent using a plugin moral-aware learning model. The framework allows the agent to execute task learning and morality learning adaptively. The agent selects trajectories from past experiences during task learning. Meanwhile, the trajectories are used to conduct self-imitation learning with a moral-enhanced objective. In order to achieve the trade-off between morality and task progress, the agent uses the combination of task policy and moral policy for action selection. We evaluate on the Jiminy Cricket benchmark, a set of text-based games with various scenes and dense morality annotations. Our experiments demonstrate that, compared with strong contemporary value alignment approaches, the proposed framework improves task performance while reducing immoral behaviours in various games.

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