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Zifan Wu

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7 papers
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7

ICLR Conference 2024 Conference Paper

Off-Policy Primal-Dual Safe Reinforcement Learning

  • Zifan Wu
  • Bo Tang 0018
  • Qian Lin
  • Chao Yu 0004
  • Shangqin Mao
  • Qianlong Xie
  • Xingxing Wang
  • Dong Wang 0022

Primal-dual safe RL methods commonly perform iterations between the primal update of the policy and the dual update of the Lagrange Multiplier. Such a training paradigm is highly susceptible to the error in cumulative cost estimation since this estimation serves as the key bond connecting the primal and dual update processes. We show that this problem causes significant underestimation of cost when using off-policy methods, leading to the failure to satisfy the safety constraint. To address this issue, we propose conservative policy optimization, which learns a policy in a constraint-satisfying area by considering the uncertainty in cost estimation. This improves constraint satisfaction but also potentially hinders reward maximization. We then introduce local policy convexification to help eliminate such suboptimality by gradually reducing the estimation uncertainty. We provide theoretical interpretations of the joint coupling effect of these two ingredients and further verify them by extensive experiments. Results on benchmark tasks show that our method not only achieves an asymptotic performance comparable to state-of-the-art on-policy methods while using much fewer samples, but also significantly reduces constraint violation during training. Our code is available at https://github.com/ZifanWu/CAL.

AAMAS Conference 2024 Conference Paper

Policy-regularized Offline Multi-objective Reinforcement Learning

  • Qian Lin
  • Chao Yu
  • Zongkai Liu
  • Zifan Wu

In this paper, we aim to utilize only offline trajectory data to train a policy for multi-objective RL. We extend the offline policy-regularized method, a widely-adopted approach for single-objective offline RL problems, into the multi-objective setting in order to achieve the above goal. However, such methods face a new challenge in offline MORL settings, namely the preference-inconsistent demonstration problem. We propose two solutions to this problem: 1) filtering out preference-inconsistent demonstrations via approximating behavior preferences, and 2) adopting regularization techniques with high policy expressiveness. Moreover, we integrate the preferenceconditioned scalarized update method into policy-regularized offline RL, in order to simultaneously learn a set of policies using a single policy network, thus reducing the computational costs induced by the training of a large number of individual policies for various preferences. Finally, we introduce Regularization Weight Adaptation to dynamically determine appropriate regularization weights for arbitrary target preferences during deployment. Empirical results on various multi-objective datasets demonstrate the capability of our approach in solving offline MORL problems. 1

AAAI Conference 2023 Conference Paper

Models as Agents: Optimizing Multi-Step Predictions of Interactive Local Models in Model-Based Multi-Agent Reinforcement Learning

  • Zifan Wu
  • Chao Yu
  • Chen Chen
  • Jianye Hao
  • Hankz Hankui Zhuo

Research in model-based reinforcement learning has made significant progress in recent years. Compared to single-agent settings, the exponential dimension growth of the joint state-action space in multi-agent systems dramatically increases the complexity of the environment dynamics, which makes it infeasible to learn an accurate global model and thus necessitates the use of agent-wise local models. However, during multi-step model rollouts, the prediction of one local model can affect the predictions of other local models in the next step. As a result, local prediction errors can be propagated to other localities and eventually give rise to considerably large global errors. Furthermore, since the models are generally used to predict for multiple steps, simply minimizing one-step prediction errors regardless of their long-term effect on other models may further aggravate the propagation of local errors. To this end, we propose Models as AGents (MAG), a multi-agent model optimization framework that reversely treats the local models as multi-step decision making agents and the current policies as the dynamics during the model rollout process. In this way, the local models are able to consider the multi-step mutual affect between each other before making predictions. Theoretically, we show that the objective of MAG is approximately equivalent to maximizing a lower bound of the true environment return. Experiments on the challenging StarCraft II benchmark demonstrate the effectiveness of MAG.

ICML Conference 2023 Conference Paper

Safe Offline Reinforcement Learning with Real-Time Budget Constraints

  • Qian Lin
  • Bo Tang 0018
  • Zifan Wu
  • Chao Yu 0004
  • Shangqin Mao
  • Qianlong Xie
  • Xingxing Wang
  • Dong Wang 0022

Aiming at promoting the safe real-world deployment of Reinforcement Learning (RL), research on safe RL has made significant progress in recent years. However, most existing works in the literature still focus on the online setting where risky violations of the safety budget are likely to be incurred during training. Besides, in many realworld applications, the learned policy is required to respond to dynamically determined safety budgets (i. e. , constraint threshold) in real time. In this paper, we target at the above real-time budget constraint problem under the offline setting, and propose Trajectory-based REal-time Budget Inference (TREBI) as a novel solution that approaches this problem from the perspective of trajectory distribution. Theoretically, we prove an error bound of the estimation on the episodic reward and cost under the offline setting and thus provide a performance guarantee for TREBI. Empirical results on a wide range of simulation tasks and a real-world large-scale advertising application demonstrate the capability of TREBI in solving real-time budget constraint problems under offline settings.

NeurIPS Conference 2022 Conference Paper

A Unified Diversity Measure for Multiagent Reinforcement Learning

  • Zongkai Liu
  • Chao Yu
  • Yaodong Yang
  • Peng Sun
  • Zifan Wu
  • Yuan Li

Promoting behavioural diversity is of critical importance in multi-agent reinforcement learning, since it helps the agent population maintain robust performance when encountering unfamiliar opponents at test time, or, when the game is highly non-transitive in the strategy space (e. g. , Rock-Paper-Scissor). While a myriad of diversity metrics have been proposed, there are no widely accepted or unified definitions in the literature, making the consequent diversity-aware learning algorithms difficult to evaluate and the insights elusive. In this work, we propose a novel metric called the Unified Diversity Measure (UDM) that offers a unified view for existing diversity metrics. Based on UDM, we design the UDM-Fictitious Play (UDM-FP) and UDM-Policy Space Response Oracle (UDM-PSRO) algorithms as efficient solvers for normal-form games and open-ended games. In theory, we prove that UDM-based methods can enlarge the gamescape by increasing the response capacity of the strategy pool, and have convergence guarantee to two-player Nash equilibrium. We validate our algorithms on games that show strong non-transitivity, and empirical results show that our algorithms achieve better performances than strong PSRO baselines in terms of the exploitability and population effectivity.

NeurIPS Conference 2022 Conference Paper

Plan To Predict: Learning an Uncertainty-Foreseeing Model For Model-Based Reinforcement Learning

  • Zifan Wu
  • Chao Yu
  • Chen Chen
  • Jianye Hao
  • Hankz Hankui Zhuo

In Model-based Reinforcement Learning (MBRL), model learning is critical since an inaccurate model can bias policy learning via generating misleading samples. However, learning an accurate model can be difficult since the policy is continually updated and the induced distribution over visited states used for model learning shifts accordingly. Prior methods alleviate this issue by quantifying the uncertainty of model-generated samples. However, these methods only quantify the uncertainty passively after the samples were generated, rather than foreseeing the uncertainty before model trajectories fall into those highly uncertain regions. The resulting low-quality samples can induce unstable learning targets and hinder the optimization of the policy. Moreover, while being learned to minimize one-step prediction errors, the model is generally used to predict for multiple steps, leading to a mismatch between the objectives of model learning and model usage. To this end, we propose Plan To Predict (P2P), an MBRL framework that treats the model rollout process as a sequential decision making problem by reversely considering the model as a decision maker and the current policy as the dynamics. In this way, the model can quickly adapt to the current policy and foresee the multi-step future uncertainty when generating trajectories. Theoretically, we show that the performance of P2P can be guaranteed by approximately optimizing a lower bound of the true environment return. Empirical results demonstrate that P2P achieves state-of-the-art performance on several challenging benchmark tasks.

NeurIPS Conference 2021 Conference Paper

Coordinated Proximal Policy Optimization

  • Zifan Wu
  • Chao Yu
  • Deheng Ye
  • Junge Zhang
  • Haiyin Piao
  • Hankz Hankui Zhuo

We present Coordinated Proximal Policy Optimization (CoPPO), an algorithm that extends the original Proximal Policy Optimization (PPO) to the multi-agent setting. The key idea lies in the coordinated adaptation of step size during the policy update process among multiple agents. We prove the monotonicity of policy improvement when optimizing a theoretically-grounded joint objective, and derive a simplified optimization objective based on a set of approximations. We then interpret that such an objective in CoPPO can achieve dynamic credit assignment among agents, thereby alleviating the high variance issue during the concurrent update of agent policies. Finally, we demonstrate that CoPPO outperforms several strong baselines and is competitive with the latest multi-agent PPO method (i. e. MAPPO) under typical multi-agent settings, including cooperative matrix games and the StarCraft II micromanagement tasks.

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