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Zichuan Lin

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14 papers
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14

AAAI Conference 2026 Conference Paper

Multi-agent In-context Coordination via Decentralized Memory Retrieval

  • Tao Jiang
  • Zichuan Lin
  • Lihe Li
  • Yi-Chen Li
  • Cong Guan
  • Lei Yuan
  • Zongzhang Zhang
  • Yang Yu

Large transformer models, trained on diverse datasets, have demonstrated impressive few-shot performance on previously unseen tasks without requiring parameter updates. This capability has also been explored in Reinforcement Learning (RL), where agents interact with the environment to retrieve context and maximize cumulative rewards, showcasing strong adaptability in complex settings. However, in cooperative Multi-Agent Reinforcement Learning (MARL), where agents must coordinate toward a shared goal, decentralized policy deployment can lead to mismatches in task alignment and reward assignment, limiting the efficiency of policy adaptation. To address this challenge, we introduce Multi-agent In-context Coordination via Decentralized Memory Retrieval (MAICC), a novel approach designed to enhance coordination by fast adaptation. Our method involves training a centralized embedding model to capture fine-grained trajectory representations, followed by decentralized models that approximate the centralized one to obtain team-level task information. Based on the learned embeddings, relevant trajectories are retrieved as context, which, combined with the agents' current sub-trajectories, inform decision-making. During decentralized execution, we introduce a novel memory mechanism that effectively balances test-time online data with offline memory. Based on the constructed memory, we propose a hybrid utility score that incorporates both individual- and team-level returns, ensuring credit assignment across agents. Extensive experiments on cooperative MARL benchmarks, including Level-Based Foraging (LBF) and SMAC (v1/v2), show that MAICC enables faster adaptation to unseen tasks compared to existing methods.

NeurIPS Conference 2024 Conference Paper

Learning Versatile Skills with Curriculum Masking

  • Yao Tang
  • Zhihui Xie
  • Zichuan Lin
  • Deheng Ye
  • Shuai Li

Masked prediction has emerged as a promising pretraining paradigm in offline reinforcement learning (RL) due to its versatile masking schemes, enabling flexible inference across various downstream tasks with a unified model. Despite the versatility of masked prediction, it remains unclear how to balance the learning of skills at different levels of complexity. To address this, we propose CurrMask, a curriculum masking pretraining paradigm for sequential decision making. Motivated by how humans learn by organizing knowledge in a curriculum, CurrMask adjusts its masking scheme during pretraining for learning versatile skills. Through extensive experiments, we show that CurrMask exhibits superior zero-shot performance on skill prompting tasks, goal-conditioned planning tasks, and competitive finetuning performance on offline RL tasks. Additionally, our analysis of training dynamics reveals that CurrMask gradually acquires skills of varying complexity by dynamically adjusting its masking scheme.

TMLR Journal 2024 Journal Article

Revisiting Discrete Soft Actor-Critic

  • haibin zhou
  • Tong Wei
  • Zichuan Lin
  • Junyou Li
  • Junliang Xing
  • Yuanchun Shi
  • Li Shen
  • Chao Yu

We study the adaption of Soft Actor-Critic (SAC), which is considered as a state-of-the-art reinforcement learning (RL) algorithm, from continuous action space to discrete action space. We revisit vanilla discrete SAC and provide an in-depth understanding of its Q value underestimation and performance instability issues when applied to discrete settings. We thereby propose Stable Discrete SAC (SDSAC), an algorithm that leverages entropy-penalty and double average Q-learning with Q-clip to address these issues. Extensive experiments on typical benchmarks with discrete action space, including Atari games and a large-scale MOBA game, show the efficacy of our proposed method. Our code is at: https://github.com/coldsummerday/SD-SAC.git.

TMLR Journal 2023 Journal Article

A Survey on Transformers in Reinforcement Learning

  • Wenzhe Li
  • Hao Luo
  • Zichuan Lin
  • Chongjie Zhang
  • Zongqing Lu
  • Deheng Ye

Transformer has been considered the dominating neural architecture in NLP and CV, mostly under supervised settings. Recently, a similar surge of using Transformers has appeared in the domain of reinforcement learning (RL), but it is faced with unique design choices and challenges brought by the nature of RL. However, the evolution of Transformers in RL has not yet been well unraveled. In this paper, we seek to systematically review motivations and progress on using Transformers in RL, provide a taxonomy on existing works, discuss each sub-field, and summarize future prospects.

ICML Conference 2023 Conference Paper

Future-conditioned Unsupervised Pretraining for Decision Transformer

  • Zhihui Xie 0002
  • Zichuan Lin
  • Deheng Ye
  • Qiang Fu 0016
  • Yang Wei
  • Shuai Li 0010

Recent research in offline reinforcement learning (RL) has demonstrated that return-conditioned supervised learning is a powerful paradigm for decision-making problems. While promising, return conditioning is limited to training data labeled with rewards and therefore faces challenges in learning from unsupervised data. In this work, we aim to utilize generalized future conditioning to enable efficient unsupervised pretraining from reward-free and sub-optimal offline data. We propose Pretrained Decision Transformer (PDT), a conceptually simple approach for unsupervised RL pretraining. PDT leverages future trajectory information as a privileged context to predict actions during training. The ability to make decisions based on both present and future factors enhances PDT’s capability for generalization. Besides, this feature can be easily incorporated into a return-conditioned framework for online finetuning, by assigning return values to possible futures and sampling future embeddings based on their respective values. Empirically, PDT outperforms or performs on par with its supervised pretraining counterpart, especially when dealing with sub-optimal data. Further analysis reveals that PDT can extract diverse behaviors from offline data and controllably sample high-return behaviors by online finetuning. Code is available at here.

TMLR Journal 2023 Journal Article

Replay-enhanced Continual Reinforcement Learning

  • Tiantian Zhang
  • Kevin Zehua Shen
  • Zichuan Lin
  • Bo Yuan
  • Xueqian Wang
  • Xiu Li
  • Deheng Ye

Replaying past experiences has proven to be a highly effective approach for averting catastrophic forgetting in supervised continual learning. However, some crucial factors are still largely ignored, making it vulnerable to serious failure, when used as a solution to forgetting in continual reinforcement learning, even in the context of perfect memory where all data of previous tasks are accessible in the current task. On the one hand, since most reinforcement learning algorithms are not invariant to the reward scale, the previously well-learned tasks (with high rewards) may appear to be more salient to the current learning process than the current task (with small initial rewards). This causes the agent to concentrate on those salient tasks at the expense of generality on the current task. On the other hand, offline learning on replayed tasks while learning a new task may induce a distributional shift between the dataset and the learned policy on old tasks, resulting in forgetting. In this paper, we introduce RECALL, a replay-enhanced method that greatly improves the plasticity of existing replay-based methods on new tasks while effectively avoiding the recurrence of catastrophic forgetting in continual reinforcement learning. RECALL leverages adaptive normalization on approximate targets and policy distillation on old tasks to enhance generality and stability, respectively. Extensive experiments on the Continual World benchmark show that RECALL performs significantly better than purely perfect memory replay, and achieves comparable or better overall performance against state-of-the-art continual learning methods.

IJCAI Conference 2022 Conference Paper

JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning

  • Zichuan Lin
  • Junyou Li
  • Jianing Shi
  • Deheng Ye
  • Qiang Fu
  • Wei Yang

Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward. To address this, we propose JueWu-MC, a sample-efficient hierarchical RL approach equipped with representation learning and imitation learning to deal with perception and exploration. Specifically, our approach includes two levels of hierarchy, where the high-level controller learns a policy to control over options and the low-level workers learn to solve each sub-task. To boost the learning of sub-tasks, we propose a combination of techniques including 1) action-aware representation learning which captures underlying relations between action and representation, 2) discriminator-based self-imitation learning for efficient exploration, and 3) ensemble behavior cloning with consistency filtering for policy robustness. Extensive experiments show that JueWu-MC significantly improves sample efficiency and outperforms a set of baselines by a large margin. Notably, we won the championship of the NeurIPS MineRL 2021 research competition and achieved the highest performance score ever.

ICLR Conference 2020 Conference Paper

Episodic Reinforcement Learning with Associative Memory

  • Guangxiang Zhu
  • Zichuan Lin
  • Guangwen Yang
  • Chongjie Zhang

Sample efficiency has been one of the major challenges for deep reinforcement learning. Non-parametric episodic control has been proposed to speed up parametric reinforcement learning by rapidly latching on previously successful policies. However, previous work on episodic reinforcement learning neglects the relationship between states and only stored the experiences as unrelated items. To improve sample efficiency of reinforcement learning, we propose a novel framework, called Episodic Reinforcement Learning with Associative Memory (ERLAM), which associates related experience trajectories to enable reasoning effective strategies. We build a graph on top of states in memory based on state transitions and develop a reverse-trajectory propagation strategy to allow rapid value propagation through the graph. We use the non-parametric associative memory as early guidance for a parametric reinforcement learning model. Results on navigation domain and Atari games show our framework achieves significantly higher sample efficiency than state-of-the-art episodic reinforcement learning models.

NeurIPS Conference 2020 Conference Paper

Model-based Adversarial Meta-Reinforcement Learning

  • Zichuan Lin
  • Garrett Thomas
  • Guangwen Yang
  • Tengyu Ma

Meta-reinforcement learning (meta-RL) aims to learn from multiple training tasks the ability to adapt efficiently to unseen test tasks. Despite the success, existing meta-RL algorithms are known to be sensitive to the task distribution shift. When the test task distribution is different from the training task distribution, the performance may degrade significantly. To address this issue, this paper proposes \textit{Model-based Adversarial Meta-Reinforcement Learning} (AdMRL), where we aim to minimize the worst-case sub-optimality gap --- the difference between the optimal return and the return that the algorithm achieves after adaptation --- across all tasks in a family of tasks, with a model-based approach. We propose a minimax objective and optimize it by alternating between learning the dynamics model on a fixed task and finding the \textit{adversarial} task for the current model --- the task for which the policy induced by the model is maximally suboptimal. Assuming the family of tasks is parameterized, we derive a formula for the gradient of the suboptimality with respect to the task parameters via the implicit function theorem, and show how the gradient estimator can be efficiently implemented by the conjugate gradient method and a novel use of the REINFORCE estimator. We evaluate our approach on several continuous control benchmarks and demonstrate its efficacy in the worst-case performance over all tasks, the generalization power to out-of-distribution tasks, and in training and test time sample efficiency, over existing state-of-the-art meta-RL algorithms.

AAAI Conference 2020 Conference Paper

Object-Oriented Dynamics Learning through Multi-Level Abstraction

  • Guangxiang Zhu
  • Jianhao Wang
  • Zhizhou Ren
  • Zichuan Lin
  • Chongjie Zhang

Object-based approaches for learning action-conditioned dynamics has demonstrated promise for generalization and interpretability. However, existing approaches suffer from structural limitations and optimization difficulties for common environments with multiple dynamic objects. In this paper, we present a novel self-supervised learning framework, called Multi-level Abstraction Object-oriented Predictor (MAOP), which employs a three-level learning architecture that enables efficient object-based dynamics learning from raw visual observations. We also design a spatial-temporal relational reasoning mechanism for MAOP to support instance-level dynamics learning and handle partial observability. Our results show that MAOP significantly outperforms previous methods in terms of sample efficiency and generalization over novel environments for learning environment models. We also demonstrate that learned dynamics models enable efficient planning in unseen environments, comparable to true environment models. In addition, MAOP learns semantically and visually interpretable disentangled representations.

NeurIPS Conference 2020 Conference Paper

RD$^2$: Reward Decomposition with Representation Decomposition

  • Zichuan Lin
  • Derek Yang
  • Li Zhao
  • Tao Qin
  • Guangwen Yang
  • Tie-Yan Liu

Reward decomposition, which aims to decompose the full reward into multiple sub-rewards, has been proven beneficial for improving sample efficiency in reinforcement learning. Existing works on discovering reward decomposition are mostly policy dependent, which constrains diverse or disentangled behavior between different policies induced by different sub-rewards. In this work, we propose a set of novel reward decomposition principles by constraining uniqueness and compactness of different state features/representations relevant to different sub-rewards. Our principles encourage sub-rewards with minimal relevant features, while maintaining the uniqueness of each sub-reward. We derive a deep learning algorithm based on our principle, and term our method as RD$^2$, since we learn reward decomposition and representation decomposition jointly. RD$^2$ is evaluated on a toy case, where we have the true reward structure, and some Atari environments where reward structure exists but is unknown to the agent to demonstrate the effectiveness of RD$^2$ against existing reward decomposition methods.

NeurIPS Conference 2019 Conference Paper

Distributional Reward Decomposition for Reinforcement Learning

  • Zichuan Lin
  • Li Zhao
  • Derek Yang
  • Tao Qin
  • Tie-Yan Liu
  • Guangwen Yang

Many reinforcement learning (RL) tasks have specific properties that can be leveraged to modify existing RL algorithms to adapt to those tasks and further improve performance, and a general class of such properties is the multiple reward channel. In those environments the full reward can be decomposed into sub-rewards obtained from different channels. Existing work on reward decomposition either requires prior knowledge of the environment to decompose the full reward, or decomposes reward without prior knowledge but with degraded performance. In this paper, we propose Distributional Reward Decomposition for Reinforcement Learning (DRDRL), a novel reward decomposition algorithm which captures the multiple reward channel structure under distributional setting. Empirically, our method captures the multi-channel structure and discovers meaningful reward decomposition, without any requirements on prior knowledge. Consequently, our agent achieves better performance than existing methods on environments with multiple reward channels.

NeurIPS Conference 2019 Conference Paper

Fully Parameterized Quantile Function for Distributional Reinforcement Learning

  • Derek Yang
  • Li Zhao
  • Zichuan Lin
  • Tao Qin
  • Jiang Bian
  • Tie-Yan Liu

Distributional Reinforcement Learning (RL) differs from traditional RL in that, rather than the expectation of total returns, it estimates distributions and has achieved state-of-the-art performance on Atari Games. The key challenge in practical distributional RL algorithms lies in how to parameterize estimated distributions so as to better approximate the true continuous distribution. Existing distributional RL algorithms parameterize either the probability side or the return value side of the distribution function, leaving the other side uniformly fixed as in C51, QR-DQN or randomly sampled as in IQN. In this paper, we propose fully parameterized quantile function that parameterizes both the quantile fraction axis (i. e. , the x-axis) and the value axis (i. e. , y-axis) for distributional RL. Our algorithm contains a fraction proposal network that generates a discrete set of quantile fractions and a quantile value network that gives corresponding quantile values. The two networks are jointly trained to find the best approximation of the true distribution. Experiments on 55 Atari Games show that our algorithm significantly outperforms existing distributional RL algorithms and creates a new record for the Atari Learning Environment for non-distributed agents.

IJCAI Conference 2018 Conference Paper

Episodic Memory Deep Q-Networks

  • Zichuan Lin
  • Tianqi Zhao
  • Guangwen Yang
  • Lintao Zhang

Reinforcement learning (RL) algorithms have made huge progress in recent years by leveraging the power of deep neural networks (DNN). Despite the success, deep RL algorithms are known to be sample inefficient, often requiring many rounds of interactions with the environments to obtain satisfactory performances. Recently, episodic memory based RL has attracted attention due to its ability to latch on good actions quickly. In this paper, we present a simple yet effective biologically inspired RL algorithm called Episodic Memory Deep Q-Networks (EMDQN), which leverages episodic memory to supervise an agent during training. Experiments show that our proposed method leads to better sample efficiency and is more likely to find good policy. It only requires 1/5 of the interactions of DQN to achieve many state-of-the-art performances on Atari games, significantly outperforming regular DQN and other episodic memory based RL algorithms.

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