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Zian Wang

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5 papers
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5

NeurIPS Conference 2025 Conference Paper

LuxDiT: Lighting Estimation with Video Diffusion Transformer

  • Ruofan Liang
  • Kai He
  • Zan Gojcic
  • Igor Gilitschenski
  • Sanja Fidler
  • Nandita Vijaykumar
  • Zian Wang

Estimating scene lighting from a single image or video remains a longstanding challenge in computer vision and graphics. Learning-based approaches are constrained by the scarcity of ground-truth HDR environment maps, which are expensive to capture and limited in diversity. While recent generative models offer strong priors for image synthesis, lighting estimation remains difficult due to its reliance on indirect visual cues, the need to infer global (non-local) context, and the recovery of high-dynamic-range outputs. We propose LuxDiT, a novel data-driven approach that fine-tunes a video diffusion transformer to generate HDR environment maps conditioned on visual input. Trained on a large synthetic dataset with diverse lighting conditions, our model learns to infer illumination from indirect visual cues and generalizes effectively to real-world scenes. To improve semantic alignment between the input and the predicted environment map, we introduce a low-rank adaptation finetuning strategy using a collected dataset of HDR panoramas. Our method produces accurate lighting predictions with realistic angular high-frequency details, outperforming existing state-of-the-art techniques in both quantitative and qualitative evaluations.

ICLR Conference 2025 Conference Paper

RobustKV: Defending Large Language Models against Jailbreak Attacks via KV Eviction

  • Tanqiu Jiang
  • Zian Wang
  • Jiacheng Liang
  • Changjiang Li
  • Yuhui Wang 0003
  • Ting Wang 0006

Jailbreak attacks circumvent LLMs' built-in safeguards by concealing harmful queries within adversarial prompts. While most existing defenses attempt to mitigate the effects of adversarial prompts, they often prove inadequate as adversarial prompts can take arbitrary, adaptive forms. This paper introduces RobustKV, a novel jailbreak defense that takes a fundamentally different approach by selectively removing critical tokens of harmful queries from key-value (KV) caches. Intuitively, for an adversarial prompt to be effective, its tokens must achieve sufficient `importance' (measured by attention scores), which consequently lowers the importance of tokens in the concealed harmful query. Therefore, by carefully evicting the KVs of low-ranked tokens, RobustKV minimizes the harmful query's presence in the KV cache, thus preventing the LLM from generating informative responses. Extensive evaluation using benchmark datasets and models demonstrates that RobustKV effectively counters state-of-the-art jailbreak attacks while maintaining the LLM's performance on benign queries. Notably, RobustKV creates an interesting effectiveness-evasiveness dilemma for the adversary, leading to its robustness against adaptive attacks.{(Warning: This paper contains potentially harmful content generated by LLMs.)}

NeurIPS Conference 2025 Conference Paper

UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting

  • Kai He
  • Ruofan Liang
  • Jacob Munkberg
  • Jon Hasselgren
  • Nandita Vijaykumar
  • Alexander Keller
  • Sanja Fidler
  • Igor Gilitschenski

We address the challenge of relighting a single image or video, a task that demands precise scene intrinsic understanding and high-quality light transport synthesis. Existing end-to-end relighting models are often limited by the scarcity of paired multi-illumination data, restricting their ability to generalize across diverse scenes. Conversely, two-stage pipelines that combine inverse and forward rendering can mitigate data requirements but are susceptible to error accumulation and often fail to produce realistic outputs under complex lighting conditions or with sophisticated materials. In this work, we introduce a general-purpose approach that jointly estimates albedo and synthesizes relit outputs in a single pass, harnessing the generative capabilities of video diffusion models. This joint formulation enhances implicit scene comprehension and facilitates the creation of realistic lighting effects and intricate material interactions, such as shadows, reflections, and transparency. Trained on synthetic multi-illumination data and extensive automatically labeled real-world videos, our model demonstrates strong generalization across diverse domains and surpasses previous methods in both visual fidelity and temporal consistency. Our project page is https: //research. nvidia. com/labs/toronto-ai/UniRelight/.

NeurIPS Conference 2022 Conference Paper

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

  • Jun Gao
  • Tianchang Shen
  • Zian Wang
  • Wenzheng Chen
  • Kangxue Yin
  • Daiqing Li
  • Or Litany
  • Zan Gojcic

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications. Prior works on 3D generative modeling either lack geometric details, are limited in the mesh topology they can produce, typically do not support textures, or utilize neural renderers in the synthesis process, which makes their use in common 3D software non-trivial. In this work, we introduce GET3D, a Generative model that directly generates Explicit Textured 3D meshes with complex topology, rich geometric details, and high fidelity textures. We bridge recent success in the differentiable surface modeling, differentiable rendering as well as 2D Generative Adversarial Networks to train our model from 2D image collections. GET3D is able to generate high-quality 3D textured meshes, ranging from cars, chairs, animals, motorbikes and human characters to buildings, achieving significant improvements over previous methods.

NeurIPS Conference 2021 Conference Paper

DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer

  • Wenzheng Chen
  • Joey Litalien
  • Jun Gao
  • Zian Wang
  • Clement Fuji Tsang
  • Sameh Khamis
  • Or Litany
  • Sanja Fidler

We consider the challenging problem of predicting intrinsic object properties from a single image by exploiting differentiable renderers. Many previous learning-based approaches for inverse graphics adopt rasterization-based renderers and assume naive lighting and material models, which often fail to account for non-Lambertian, specular reflections commonly observed in the wild. In this work, we propose DIBR++, a hybrid differentiable renderer which supports these photorealistic effects by combining rasterization and ray-tracing, taking the advantage of their respective strengths---speed and realism. Our renderer incorporates environmental lighting and spatially-varying material models to efficiently approximate light transport, either through direct estimation or via spherical basis functions. Compared to more advanced physics-based differentiable renderers leveraging path tracing, DIBR++ is highly performant due to its compact and expressive shading model, which enables easy integration with learning frameworks for geometry, reflectance and lighting prediction from a single image without requiring any ground-truth. We experimentally demonstrate that our approach achieves superior material and lighting disentanglement on synthetic and real data compared to existing rasterization-based approaches and showcase several artistic applications including material editing and relighting.

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