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Zhiyang Dou

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10 papers
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10

AAAI Conference 2025 Conference Paper

Boosting Segment Anything Model Towards Open-Vocabulary Learning

  • Xumeng Han
  • Longhui Wei
  • Xuehui Yu
  • Zhiyang Dou
  • Xin He
  • Kuiran Wang
  • Yingfei Sun
  • Zhenjun Han

The recent Segment Anything Model (SAM) has emerged as a new paradigmatic vision foundation model, showcasing potent zero-shot generalization and flexible prompting. Despite SAM finding applications and adaptations in various domains, its primary limitation lies in the inability to grasp object semantics. In this paper, we present Sambor to seamlessly integrate SAM with the open-vocabulary object detector in an end-to-end framework. While retaining all the remarkable capabilities inherent to SAM, we boost it to detect arbitrary objects from human inputs like category names or reference expressions. Building upon the SAM image encoder, we introduce a novel SideFormer module designed to acquire SAM features adept at perceiving objects and inject comprehensive semantic information for recognition. In addition, we devise an Open-set RPN that leverages SAM proposals to assist in finding potential objects. Consequently, Sambor enables the open-vocabulary detector to equally focus on generalizing both localization and classification sub-tasks. Our approach demonstrates superior zero-shot performance across benchmarks, including COCO and LVIS, proving highly competitive against previous state-of-the-art methods. We aspire for this work to serve as a meaningful endeavor in endowing SAM to recognize diverse object categories and advancing open-vocabulary learning with the support of vision foundation models.

ICLR Conference 2025 Conference Paper

CityAnchor: City-scale 3D Visual Grounding with Multi-modality LLMs

  • Jinpeng Li
  • Haiping Wang 0004
  • Jiabin Chen
  • Yuan Liu 0025
  • Zhiyang Dou
  • Yuexin Ma
  • Sibei Yang
  • Yuan Li

In this paper, we present a 3D visual grounding method called CityAnchor for localizing an urban object in a city-scale point cloud. Recent developments in multiview reconstruction enable us to reconstruct city-scale point clouds but how to conduct visual grounding on such a large-scale urban point cloud remains an open problem. Previous 3D visual grounding system mainly concentrates on localizing an object in an image or a small-scale point cloud, which is not accurate and efficient enough to scale up to a city-scale point cloud. We address this problem with a multi-modality LLM which consists of two stages, a coarse localization and a fine-grained matching. Given the text descriptions, the coarse localization stage locates possible regions on a projected 2D map of the point cloud while the fine-grained matching stage accurately determines the most matched object in these possible regions. We conduct experiments on the CityRefer dataset and a new synthetic dataset annotated by us, both of which demonstrate our method can produce accurate 3D visual grounding on a city-scale 3D point cloud.

NeurIPS Conference 2025 Conference Paper

CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects

  • Huaijin Pi
  • Zhi Cen
  • Zhiyang Dou
  • Taku Komura

Synthesizing whole-body manipulation of articulated objects, including body motion, hand motion, and object motion, is a critical yet challenging task with broad applications in virtual humans and robotics. The core challenges are twofold. First, achieving realistic whole-body motion requires tight coordination between the hands and the rest of the body, as their movements are interdependent during manipulation. Second, articulated object manipulation typically involves high degrees of freedom and demands higher precision, often requiring the fingers to be placed at specific regions to actuate movable parts. To address these challenges, we propose a novel coordinated diffusion noise optimization framework. Specifically, we perform noise-space optimization over three specialized diffusion models for the body, left hand, and right hand, each trained on its own motion dataset to improve generalization. Coordination naturally emerges through gradient flow along the human kinematic chain, allowing the global body posture to adapt in response to hand motion objectives with high fidelity. To further enhance precision in hand-object interaction, we adopt a unified representation based on basis point sets (BPS), where end-effector positions are encoded as distances to the same BPS used for object geometry. This unified representation captures fine-grained spatial relationships between the hand and articulated object parts, and the resulting trajectories serve as targets to guide the optimization of diffusion noise, producing highly accurate interaction motion. We conduct extensive experiments demonstrating that our method outperforms existing approaches in motion quality and physical plausibility, and enables various capabilities such as object pose control, simultaneous walking and manipulation, and whole-body generation from hand-only data. The code will be released for reproducibility.

ICLR Conference 2025 Conference Paper

DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

  • Qingxuan Wu
  • Zhiyang Dou
  • Sirui Xu 0002
  • Soshi Shimada
  • Chen Wang 0049
  • Zhengming Yu
  • Yuan Liu 0025
  • Cheng Lin 0001

Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem from self-occlusions during single-view hand-face interactions, diverse spatial relationships between hands and face, complex deformations, and the ambiguity of the single-view setting. The previous state-of-the-art, Decaf, employs a global fitting optimization guided by contact and deformation estimation networks trained on studio-collected data with 3D annotations. However, Decaf suffers from a time-consuming optimization process and limited generalization capability due to its reliance on 3D annotations of hand-face interaction data. To address these issues, we present DICE, the first end-to-end method for Deformation-aware hand-face Interaction reCovEry from a single image. DICE estimates the poses of hands and faces, contacts, and deformations simultaneously using a Transformer-based architecture. It features disentangling the regression of local deformation fields and global mesh vertex locations into two network branches, enhancing deformation and contact estimation for precise and robust hand-face mesh recovery. To improve generalizability, we propose a weakly-supervised training approach that augments the training set using in-the-wild images without 3D ground-truth annotations, employing the depths of 2D keypoints estimated by off-the-shelf models and adversarial priors of poses for supervision. Our experiments demonstrate that DICE achieves state-of-the-art performance on a standard benchmark and in-the- wild data in terms of accuracy and physical plausibility. Additionally, our method operates at an interactive rate (20 fps) on an Nvidia 4090 GPU, whereas Decaf requires more than 15 seconds for a single image. The code will be available at: https://github.com/Qingxuan-Wu/DICE.

ICLR Conference 2025 Conference Paper

MVTokenFlow: High-quality 4D Content Generation using Multiview Token Flow

  • Hanzhuo Huang
  • Yuan Liu 0025
  • Ge Zheng
  • Jiepeng Wang 0001
  • Zhiyang Dou
  • Sibei Yang

In this paper, we present MVTokenFlow for high-quality 4D content creation from monocular videos. Recent advancements in generative models such as video diffusion models and multiview diffusion models enable us to create videos or 3D models. However, extending these generative models for dynamic 4D content creation is still a challenging task that requires the generated content to be consistent spatially and temporally. To address this challenge, MVTokenFlow utilizes the multiview diffusion model to generate multiview images on different timesteps, which attains spatial consistency across different viewpoints and allows us to reconstruct a reasonable coarse 4D field. Then, MVTokenFlow further regenerates all the multiview images using the rendered 2D flows as guidance. The 2D flows effectively associate pixels from different timesteps and improve the temporal consistency by reusing tokens in the regeneration process. Finally, the regenerated images are spatiotemporally consistent and utilized to refine the coarse 4D field to get a high-quality 4D field. Experiments demonstrate the effectiveness of our design and show significantly improved quality than baseline methods. Project page: https://soolab.github.io/MVTokenFlow.

NeurIPS Conference 2025 Conference Paper

PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation

  • Chen Wang
  • Chuhao Chen
  • Yiming Huang
  • Zhiyang Dou
  • Yuan Liu
  • Jiatao Gu
  • Lingjie Liu

Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limitations, we introduce PhysCtrl, a novel framework for physics-grounded image-to-video generation with physical parameters and force control. At its core is a generative physics network that learns the distribution of physical dynamics across four materials (elastic, sand, plasticine, and rigid) via a diffusion model conditioned on physics parameters and applied forces. We represent physical dynamics as 3D point trajectories and train on a large-scale synthetic dataset of 550K animations generated by physics simulators. We enhance the diffusion model with a novel spatiotemporal attention block that emulates particle interactions and incorporates physics-based constraints during training to enforce physical plausibility. Experiments show that PhysCtrl generates realistic, physics-grounded motion trajectories which, when used to drive image-to-video models, yield high-fidelity, controllable videos that outperform existing methods in both visual quality and physical plausibility. Our code, model and data will be made publicly available upon publication.

NeurIPS Conference 2025 Conference Paper

SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction

  • Wenyue Chen
  • Peng Li
  • Wangguandong Zheng
  • Chengfeng Zhao
  • Mengfei Li
  • Yaolong Zhu
  • Zhiyang Dou
  • Ronggang Wang

Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and severe self-occlusions. While recent approaches leverage SMPL estimation and SMPL-conditioned image generative models to hallucinate novel views, they suffer from inaccurate 3D priors estimated from SMPL meshes and have difficulty in handling difficult human poses and reconstructing fine details. In this paper, we propose SyncHuman, a novel framework that combines 2D multiview generative model and 3D native generative model for the first time, enabling high-quality clothed human mesh reconstruction from single-view images even under challenging human poses. Multiview generative model excels at capturing fine 2D details but struggles with structural consistency, whereas 3D native generative model generates coarse yet structurally consistent 3D shapes. By integrating the complementary strengths of these two approaches, we develop a more effective generation framework. Specifically, we first jointly fine-tune the multiview generative model and the 3D native generative model with proposed pixel-aligned 2D-3D synchronization attention to produce geometrically aligned 3D shapes and 2D multiview images. To further improve details, we introduce a feature injection mechanism that lifts fine details from 2D multiview images onto the aligned 3D shapes, enabling accurate and high-fidelity reconstruction. Extensive experiments demonstrate that SyncHuman achieves robust and photorealistic 3D human reconstruction, even for images with challenging poses. Our method outperforms baseline methods in geometric accuracy and visual fidelity, demonstrating a promising direction for future 3D generation models.

NeurIPS Conference 2025 Conference Paper

TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixels

  • Jiahao Lu
  • Weitao Xiong
  • Jiacheng Deng
  • Peng Li
  • Tianyu Huang
  • Zhiyang Dou
  • Cheng Lin
  • Sai-Kit Yeung

Monocular 3D tracking aims to capture the long-term motion of pixels in 3D space from a single monocular video and has witnessed rapid progress in recent years. However, we argue that the existing monocular 3D tracking methods still fall short in separating the camera motion from foreground dynamic motion and cannot densely track newly emerging dynamic subjects in the videos. To address these two limitations, we propose TrackingWorld, a novel pipeline for dense 3D tracking of almost all pixels within a world-centric 3D coordinate system. First, we introduce a tracking upsampler that efficiently lifts the arbitrary sparse 2D tracks into dense 2D tracks. Then, to generalize the current tracking methods to newly emerging objects, we apply the upsampler to all frames and reduce the redundancy of 2D tracks by eliminating the tracks in overlapped regions. Finally, we present an efficient optimization-based framework to back-project dense 2D tracks into world-centric 3D trajectories by estimating the camera poses and the 3D coordinates of these 2D tracks. Extensive evaluations on both synthetic and real-world datasets demonstrate that our system achieves accurate and dense 3D tracking in a world-centric coordinate frame.

NeurIPS Conference 2025 Conference Paper

🎧MOSPA: Human Motion Generation Driven by Spatial Audio

  • Shuyang Xu
  • Zhiyang Dou
  • Mingyi Shi
  • Liang Pan
  • Leo Ho
  • Jingbo Wang
  • Yuan Liu
  • Cheng Lin

Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual modeling and motion synthesis. Despite its significance, this task remains largely unexplored. Most previous works have primarily focused on mapping modalities like speech, audio, and music to generate human motion. As of yet, these models typically overlook the impact of spatial features encoded in spatial audio signals on human motion. To bridge this gap and enable high-quality modeling of human movements in response to spatial audio, we introduce the first comprehensive "Spatial Audio-Driven Human Motion" (SAM) dataset, which contains diverse and high-quality spatial audio and motion data. For benchmarking, we develop a simple yet effective diffusion-based generative framework for human "MOtion generation driven by SPatial Audio, " termed MOSPA, which faithfully captures the relationship between body motion and spatial audio through an effective fusion mechanism. Once trained, MOSPA can generate diverse realistic human motions conditioned on varying spatial audio inputs. We perform a thorough investigation of the proposed dataset and conduct extensive experiments for benchmarking, where our method achieves state-of-the-art performance on this task. Our code and model are publicly available at https: //github. com/xsy27/Mospa-Acoustic-driven-Motion-Generation. git

NeurIPS Conference 2024 Conference Paper

AutoPSV: Automated Process-Supervised Verifier

  • Jianqiao Lu
  • Zhiyang Dou
  • Hongru WANG
  • Zeyu Cao
  • Jianbo Dai
  • Yingjia Wan
  • Yunlong Feng
  • Zhijiang Guo

In this work, we propose a novel method named \textbf{Auto}mated \textbf{P}rocess-\textbf{S}upervised \textbf{V}erifier (\textbf{\textsc{AutoPSV}}) to enhance the reasoning capabilities of large language models (LLMs) by automatically annotating the reasoning steps. \textsc{AutoPSV} begins by training a verification model on the correctness of final answers, enabling it to generate automatic process annotations. This verification model assigns a confidence score to each reasoning step, indicating the probability of arriving at the correct final answer from that point onward. We detect relative changes in the verification's confidence scores across reasoning steps to automatically annotate the reasoning process, enabling error detection even in scenarios where ground truth answers are unavailable. This alleviates the need for numerous manual annotations or the high computational costs associated with model-induced annotation approaches. We experimentally validate that the step-level confidence changes learned by the verification model trained on the final answer correctness can effectively identify errors in the reasoning steps. We demonstrate that the verification model, when trained on process annotations generated by \textsc{AutoPSV}, exhibits improved performance in selecting correct answers from multiple LLM-generated outputs. Notably, we achieve substantial improvements across five datasets in mathematics and commonsense reasoning. The source code of \textsc{AutoPSV} is available at \url{https: //github. com/rookie-joe/AutoPSV}.