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Zhiao Huang

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18 papers
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18

ICML Conference 2025 Conference Paper

Reward-free World Models for Online Imitation Learning

  • Shangzhe Li
  • Zhiao Huang
  • Hao Su 0001

Imitation learning (IL) enables agents to acquire skills directly from expert demonstrations, providing a compelling alternative to reinforcement learning. However, prior online IL approaches struggle with complex tasks characterized by high-dimensional inputs and complex dynamics. In this work, we propose a novel approach to online imitation learning that leverages reward-free world models. Our method learns environmental dynamics entirely in latent spaces without reconstruction, enabling efficient and accurate modeling. We adopt the inverse soft-Q learning objective, reformulating the optimization process in the Q-policy space to mitigate the instability associated with traditional optimization in the reward-policy space. By employing a learned latent dynamics model and planning for control, our approach consistently achieves stable, expert-level performance in tasks with high-dimensional observation or action spaces and intricate dynamics. We evaluate our method on a diverse set of benchmarks, including DMControl, MyoSuite, and ManiSkill2, demonstrating superior empirical performance compared to existing approaches.

ICML Conference 2024 Conference Paper

Chain-of-Thought Predictive Control

  • Zhiwei Jia
  • Vineet Thumuluri
  • Fangchen Liu
  • Linghao Chen
  • Zhiao Huang
  • Hao Su 0001

We study generalizable policy learning from demonstrations for complex low-level control (e. g. , contact-rich object manipulations). We propose a novel hierarchical imitation learning method that utilizes sub-optimal demos. Firstly, we propose an observation space-agnostic approach that efficiently discovers the multi-step subskill decomposition of the demos in an unsupervised manner. By grouping temporarily close and functionally similar actions into subskill-level demo segments, the observations at the segment boundaries constitute a chain of planning steps for the task, which we refer to as the chain-of-thought (CoT). Next, we propose a Transformer-based design that effectively learns to predict the CoT as the subskill-level guidance. We couple action and subskill predictions via learnable prompt tokens and a hybrid masking strategy, which enable dynamically updated guidance at test time and improve feature representation of the trajectory for generalizable policy learning. Our method, Chain-of-Thought Predictive Control (CoTPC), consistently surpasses existing strong baselines on various challenging low-level manipulation tasks with sub-optimal demos. See project page at https: //sites. google. com/view/cotpc.

ICLR Conference 2024 Conference Paper

MovingParts: Motion-based 3D Part Discovery in Dynamic Radiance Field

  • Kaizhi Yang
  • Xiaoshuai Zhang
  • Zhiao Huang
  • Xuejin Chen
  • Zexiang Xu
  • Hao Su 0001

We present MovingParts, a NeRF-based method for dynamic scene reconstruction and part discovery. We consider motion as an important cue for identifying parts, that all particles on the same part share the common motion pattern. From the perspective of fluid simulation, existing deformation-based methods for dynamic NeRF can be seen as parameterizing the scene motion under the Eulerian view, i.e., focusing on specific locations in space through which the fluid flows as time passes. However, it is intractable to extract the motion of constituting objects or parts using the Eulerian view representation. In this work, we introduce the dual Lagrangian view and enforce representations under the Eulerian/Lagrangian views to be cycle-consistent. Under the Lagrangian view, we parameterize the scene motion by tracking the trajectory of particles on objects. The Lagrangian view makes it convenient to discover parts by factorizing the scene motion as a composition of part-level rigid motions. Experimentally, our method can achieve fast and high-quality dynamic scene reconstruction from even a single moving camera, and the induced part-based representation allows direct applications of part tracking, animation, 3D scene editing, etc.

ICML Conference 2023 Conference Paper

Abstract-to-Executable Trajectory Translation for One-Shot Task Generalization

  • Stone Tao
  • Xiaochen Li
  • Tongzhou Mu
  • Zhiao Huang
  • Yuzhe Qin
  • Hao Su 0001

Training long-horizon robotic policies in complex physical environments is essential for many applications, such as robotic manipulation. However, learning a policy that can generalize to unseen tasks is challenging. In this work, we propose to achieve one-shot task generalization by decoupling plan generation and plan execution. Specifically, our method solves complex long-horizon tasks in three steps: build a paired abstract environment by simplifying geometry and physics, generate abstract trajectories, and solve the original task by an abstract-to-executable trajectory translator. In the abstract environment, complex dynamics such as physical manipulation are removed, making abstract trajectories easier to generate. However, this introduces a large domain gap between abstract trajectories and the actual executed trajectories as abstract trajectories lack low-level details and are not aligned frame-to-frame with the executed trajectory. In a manner reminiscent of language translation, our approach leverages a seq-to-seq model to overcome the large domain gap between the abstract and executable trajectories, enabling the low-level policy to follow the abstract trajectory. Experimental results on various unseen long-horizon tasks with different robot embodiments demonstrate the practicability of our methods to achieve one-shot task generalization.

NeurIPS Conference 2023 Conference Paper

Deductive Verification of Chain-of-Thought Reasoning

  • Zhan Ling
  • Yunhao Fang
  • Xuanlin Li
  • Zhiao Huang
  • Mingu Lee
  • Roland Memisevic
  • Hao Su

Large Language Models (LLMs) significantly benefit from Chain-of-thought (CoT) prompting in performing various reasoning tasks. While CoT allows models to produce more comprehensive reasoning processes, its emphasis on intermediate reasoning steps can inadvertently introduce hallucinations and accumulated errors, thereby limiting models’ ability to solve complex reasoning tasks. Inspired by how humans engage in careful and meticulous deductive logical reasoning processes to solve tasks, we seek to enable language models to perform explicit and rigorous deductive reasoning, and also ensure the trustworthiness of their reasoning process through self-verification. However, directly verifying the validity of an entire deductive reasoning process is challenging, even with advanced models like ChatGPT. In light of this, we propose to decompose a reasoning verification process into a series of step-by-step subprocesses, each only receiving their necessary context and premises. To facilitate this procedure, we propose Natural Program, a natural language-based deductive reasoning format. Our approach enables models to generate precise reasoning steps where subsequent steps are more rigorously grounded on prior steps. It also empowers language models to carry out reasoning self-verification in a step-by-step manner. By integrating this verification process into each deductive reasoning stage, we significantly enhance the rigor and trustfulness of generated reasoning steps. Along this process, we also improve the answer correctness on complex reasoning tasks.

ICLR Conference 2023 Conference Paper

DexDeform: Dexterous Deformable Object Manipulation with Human Demonstrations and Differentiable Physics

  • Sizhe Li
  • Zhiao Huang
  • Tao Chen 0046
  • Tao Du 0001
  • Hao Su 0001
  • Joshua B. Tenenbaum
  • Chuang Gan 0001

In this work, we aim to learn dexterous manipulation of deformable objects using multi-fingered hands. Reinforcement learning approaches for dexterous rigid object manipulation would struggle in this setting due to the complexity of physics interaction with deformable objects. At the same time, previous trajectory optimization approaches with differentiable physics for deformable manipulation would suffer from local optima caused by the explosion of contact modes from hand-object interactions. To address these challenges, we propose DexDeform, a principled framework that abstracts dexterous manipulation skills from human demonstration, and refines the learned skills with differentiable physics. Concretely, we first collect a small set of human demonstrations using teleoperation. And we then train a skill model using demonstrations for planning over action abstractions in imagination. To explore the goal space, we further apply augmentations to the existing deformable shapes in demonstrations and use a gradient optimizer to refine the actions planned by the skill model. Finally, we adopt the refined trajectories as new demonstrations for finetuning the skill model. To evaluate the effectiveness of our approach, we introduce a suite of six challenging dexterous deformable object manipulation tasks. Compared with baselines, DexDeform is able to better explore and generalize across novel goals unseen in the initial human demonstrations. Additional materials can be found at our project website: https://sites.google.com/view/dexdeform.

NeurIPS Conference 2023 Conference Paper

DiffVL: Scaling Up Soft Body Manipulation using Vision-Language Driven Differentiable Physics

  • Zhiao Huang
  • Feng Chen
  • Yewen Pu
  • Chunru Lin
  • Hao Su
  • Chuang Gan

Combining gradient-based trajectory optimization with differentiable physics simulation is an efficient technique for solving soft-body manipulation problems. Using a well-crafted optimization objective, the solver can quickly converge onto a valid trajectory. However, writing the appropriate objective functions requires expert knowledge, making it difficult to collect a large set of naturalistic problems from non-expert users. We introduce DiffVL, a method that enables non-expert users to communicate soft-body manipulation tasks -- a combination of vision and natural language, given in multiple stages -- that can be readily leveraged by a differential physics solver. We have developed GUI tools that enable non-expert users to specify 100 tasks inspired by real-life soft-body manipulations from online videos, which we'll make public. We leverage large language models to translate task descriptions into machine-interpretable optimization objectives. The optimization objectives can help differentiable physics solvers to solve these long-horizon multistage tasks that are challenging for previous baselines.

ICLR Conference 2023 Conference Paper

ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills

  • Jiayuan Gu
  • Fanbo Xiang
  • Xuanlin Li
  • Zhan Ling
  • Xiqiang Liu
  • Tongzhou Mu
  • Yihe Tang
  • Stone Tao

Generalizable manipulation skills, which can be composed to tackle long-horizon and complex daily chores, are one of the cornerstones of Embodied AI. However, existing benchmarks, mostly composed of a suite of simulatable environments, are insufficient to push cutting-edge research works because they lack object-level topological and geometric variations, are not based on fully dynamic simulation, or are short of native support for multiple types of manipulation tasks. To this end, we present ManiSkill2, the next generation of the SAPIEN ManiSkill benchmark, to address critical pain points often encountered by researchers when using benchmarks for generalizable manipulation skills. ManiSkill2 includes 20 manipulation task families with 2000+ object models and 4M+ demonstration frames, which cover stationary/mobile-base, single/dual-arm, and rigid/soft-body manipulation tasks with 2D/3D-input data simulated by fully dynamic engines. It defines a unified interface and evaluation protocol to support a wide range of algorithms (e.g., classic sense-plan-act, RL, IL), visual observations (point cloud, RGBD), and controllers (e.g., action type and parameterization). Moreover, it empowers fast visual input learning algorithms so that a CNN-based policy can collect samples at about 2000 FPS with 1 GPU and 16 processes on a regular workstation. It implements a render server infrastructure to allow sharing rendering resources across all environments, thereby significantly reducing memory usage. We open-source all codes of our benchmark (simulator, environments, and baselines) and host an online challenge open to interdisciplinary researchers.

ICML Conference 2023 Conference Paper

Reparameterized Policy Learning for Multimodal Trajectory Optimization

  • Zhiao Huang
  • Litian Liang
  • Zhan Ling
  • Xuanlin Li
  • Chuang Gan 0001
  • Hao Su 0001

We investigate the challenge of parametrizing policies for reinforcement learning (RL) in high-dimensional continuous action spaces. Our objective is to develop a multimodal policy that overcomes limitations inherent in the commonly-used Gaussian parameterization. To achieve this, we propose a principled framework that models the continuous RL policy as a generative model of optimal trajectories. By conditioning the policy on a latent variable, we derive a novel variational bound as the optimization objective, which promotes exploration of the environment. We then present a practical model-based RL method, called Reparameterized Policy Gradient (RPG), which leverages the multimodal policy parameterization and learned world model to achieve strong exploration capabilities and high data efficiency. Empirical results demonstrate that our method can help agents evade local optima in tasks with dense rewards and solve challenging sparse-reward environments by incorporating an object-centric intrinsic reward. Our method consistently outperforms previous approaches across a range of tasks. Code and supplementary materials are available on the project page https: //haosulab. github. io/RPG/

ICLR Conference 2022 Conference Paper

Contact Points Discovery for Soft-Body Manipulations with Differentiable Physics

  • Sizhe Li
  • Zhiao Huang
  • Tao Du 0001
  • Hao Su 0001
  • Joshua B. Tenenbaum
  • Chuang Gan 0001

Differentiable physics has recently been shown as a powerful tool for solving soft-body manipulation tasks. However, the differentiable physics solver often gets stuck when the initial contact points of the end effectors are sub-optimal or when performing multi-stage tasks that require contact point switching, which often leads to local minima. To address this challenge, we propose a contact point discovery approach (CPDeform) that guides the stand-alone differentiable physics solver to deform various soft-body plasticines. The key idea of our approach is to integrate optimal transport-based contact points discovery into the differentiable physics solver to overcome the local minima from initial contact points or contact switching. On single-stage tasks, our method can automatically find suitable initial contact points based on transport priorities. On complex multi-stage tasks, we can iteratively switch the contact points of end-effectors based on transport priorities. To evaluate the effectiveness of our method, we introduce PlasticineLab-M that extends the existing differentiable physics benchmark PlasticineLab to seven new challenging multi-stage soft-body manipulation tasks. Extensive experimental results suggest that: 1) on multi-stage tasks that are infeasible for the vanilla differentiable physics solver, our approach discovers contact points that efficiently guide the solver to completion; 2) on tasks where the vanilla solver performs sub-optimally or near-optimally, our contact point discovery method performs better than or on par with the manipulation performance obtained with handcrafted contact points.

ICLR Conference 2022 Conference Paper

DiffSkill: Skill Abstraction from Differentiable Physics for Deformable Object Manipulations with Tools

  • Xingyu Lin
  • Zhiao Huang
  • Yunzhu Li
  • Joshua B. Tenenbaum
  • David Held
  • Chuang Gan 0001

We consider the problem of sequential robotic manipulation of deformable objects using tools. Previous works have shown that differentiable physics simulators provide gradients to the environment state and help trajectory optimization to converge orders of magnitude faster than model-free reinforcement learning algorithms for deformable object manipulation. However, such gradient-based trajectory optimization typically requires access to the full simulator states and can only solve short-horizon, single-skill tasks due to local optima. In this work, we propose a novel framework, named DiffSkill, that uses a differentiable physics simulator for skill abstraction to solve long-horizon deformable object manipulation tasks from sensory observations. In particular, we first obtain short-horizon skills using individual tools from a gradient-based optimizer, using the full state information in a differentiable simulator; we then learn a neural skill abstractor from the demonstration trajectories which takes RGBD images as input. Finally, we plan over the skills by finding the intermediate goals and then solve long-horizon tasks. We show the advantages of our method in a new set of sequential deformable object manipulation tasks compared to previous reinforcement learning algorithms and compared to the trajectory optimizer.

NeurIPS Conference 2021 Conference Paper

ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations

  • Tongzhou Mu
  • Zhan Ling
  • Fanbo Xiang
  • Derek Yang
  • Xuanlin Li
  • Stone Tao
  • Zhiao Huang
  • Zhiwei Jia

Object manipulation from 3D visual inputs poses many challenges on building generalizable perception and policy models. However, 3D assets in existing benchmarks mostly lack the diversity of 3D shapes that align with real-world intra-class complexity in topology and geometry. Here we propose SAPIEN Manipulation Skill Benchmark (ManiSkill) to benchmark manipulation skills over diverse objects in a full-physics simulator. 3D assets in ManiSkill include large intra-class topological and geometric variations. Tasks are carefully chosen to cover distinct types of manipulation challenges. Latest progress in 3D vision also makes us believe that we should customize the benchmark so that the challenge is inviting to researchers working on 3D deep learning. To this end, we simulate a moving panoramic camera that returns ego-centric point clouds or RGB-D images. In addition, we would like ManiSkill to serve a broad set of researchers interested in manipulation research. Besides supporting the learning of policies from interactions, we also support learning-from-demonstrations (LfD) methods, by providing a large number of high-quality demonstrations (~36, 000 successful trajectories, ~1. 5M point cloud/RGB-D frames in total). We provide baselines using 3D deep learning and LfD algorithms. All code of our benchmark (simulator, environment, SDK, and baselines) is open-sourced (\href{https: //github. com/haosulab/ManiSkill}{Github repo}), and a challenge facing interdisciplinary researchers will be held based on the benchmark.

ICLR Conference 2021 Conference Paper

PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics

  • Zhiao Huang
  • Yuanming Hu
  • Tao Du 0001
  • Siyuan Zhou
  • Hao Su 0001
  • Joshua B. Tenenbaum
  • Chuang Gan 0001

Simulated virtual environments serve as one of the main driving forces behind developing and evaluating skill learning algorithms. However, existing environments typically only simulate rigid body physics. Additionally, the simulation process usually does not provide gradients that might be useful for planning and control optimizations. We introduce a new differentiable physics benchmark called PasticineLab, which includes a diverse collection of soft body manipulation tasks. In each task, the agent uses manipulators to deform the plasticine into a desired configuration. The underlying physics engine supports differentiable elastic and plastic deformation using the DiffTaichi system, posing many under-explored challenges to robotic agents. We evaluate several existing reinforcement learning (RL) methods and gradient-based methods on this benchmark. Experimental results suggest that 1) RL-based approaches struggle to solve most of the tasks efficiently; 2) gradient-based approaches, by optimizing open-loop control sequences with the built-in differentiable physics engine, can rapidly find a solution within tens of iterations, but still fall short on multi-stage tasks that require long-term planning. We expect that PlasticineLab will encourage the development of novel algorithms that combine differentiable physics and RL for more complex physics-based skill learning tasks. PlasticineLab will be made publicly available.

ICLR Conference 2020 Conference Paper

Learning to Group: A Bottom-Up Framework for 3D Part Discovery in Unseen Categories

  • Tiange Luo
  • Kaichun Mo
  • Zhiao Huang
  • Jiarui Xu
  • Siyu Hu
  • Liwei Wang 0001
  • Hao Su 0001

We address the problem of learning to discover 3D parts for objects in unseen categories. Being able to learn the geometry prior of parts and transfer this prior to unseen categories pose fundamental challenges on data-driven shape segmentation approaches. Formulated as a contextual bandit problem, we propose a learning-based iterative grouping framework which learns a grouping policy to progressively merge small part proposals into bigger ones in a bottom-up fashion. At the core of our approach is to restrict the local context for extracting part-level features, which encourages the generalizability to novel categories. On a recently proposed large-scale fine-grained 3D part dataset, PartNet, we demonstrate that our method can transfer knowledge of parts learned from 3 training categories to 21 unseen testing categories without seeing any annotated samples. Quantitative comparisons against four strong shape segmentation baselines show that we achieve the state-of-the-art performance.

NeurIPS Conference 2020 Conference Paper

Towards Scale-Invariant Graph-related Problem Solving by Iterative Homogeneous GNNs

  • Hao Tang
  • Zhiao Huang
  • Jiayuan Gu
  • Bao-Liang Lu
  • Hao Su

Current graph neural networks (GNNs) lack generalizability with respect to scales (graph sizes, graph diameters, edge weights, etc. .) when solving many graph analysis problems. Taking the perspective of synthesizing graph theory programs, we propose several extensions to address the issue. First, inspired by the dependency of iteration number of common graph theory algorithms on graph size, we learn to terminate the message passing process in GNNs adaptively according to the computation progress. Second, inspired by the fact that many graph theory algorithms are homogeneous with respect to graph weights, we introduce homogeneous transformation layers that are universal homogeneous function approximators, to convert ordinary GNNs to be homogeneous. Experimentally, we show that our GNN can be trained from small-scale graphs but generalize well to large-scale graphs for a number of basic graph theory problems. It also shows generalizability for applications of multi-body physical simulation and image-based navigation problems.

NeurIPS Conference 2019 Conference Paper

Mapping State Space using Landmarks for Universal Goal Reaching

  • Zhiao Huang
  • Fangchen Liu
  • Hao Su

An agent that has well understood the environment should be able to apply its skills for any given goals, leading to the fundamental problem of learning the Universal Value Function Approximator (UVFA). A UVFA learns to predict the cumulative rewards between all state-goal pairs. However, empirically, the value function for long-range goals is always hard to estimate and may consequently result in failed policy. This has presented challenges to the learning process and the capability of neural networks. We propose a method to address this issue in large MDPs with sparse rewards, in which exploration and routing across remote states are both extremely challenging. Our method explicitly models the environment in a hierarchical manner, with a high-level dynamic landmark-based map abstracting the visited state space, and a low-level value network to derive precise local decisions. We use farthest point sampling to select landmark states from past experience, which has improved exploration compared with simple uniform sampling. Experimentally we showed that our method enables the agent to reach long-range goals at the early training stage, and achieve better performance than standard RL algorithms for a number of challenging tasks.

NeurIPS Conference 2018 Conference Paper

Object-Oriented Dynamics Predictor

  • Guangxiang Zhu
  • Zhiao Huang
  • Chongjie Zhang

Generalization has been one of the major challenges for learning dynamics models in model-based reinforcement learning. However, previous work on action-conditioned dynamics prediction focuses on learning the pixel-level motion and thus does not generalize well to novel environments with different object layouts. In this paper, we present a novel object-oriented framework, called object-oriented dynamics predictor (OODP), which decomposes the environment into objects and predicts the dynamics of objects conditioned on both actions and object-to-object relations. It is an end-to-end neural network and can be trained in an unsupervised manner. To enable the generalization ability of dynamics learning, we design a novel CNN-based relation mechanism that is class-specific (rather than object-specific) and exploits the locality principle. Empirical results show that OODP significantly outperforms previous methods in terms of generalization over novel environments with various object layouts. OODP is able to learn from very few environments and accurately predict dynamics in a large number of unseen environments. In addition, OODP learns semantically and visually interpretable dynamics models.

NeurIPS Conference 2017 Conference Paper

Associative Embedding: End-to-End Learning for Joint Detection and Grouping

  • Alejandro Newell
  • Zhiao Huang
  • Jia Deng

We introduce associative embedding, a novel method for supervising convolutional neural networks for the task of detection and grouping. A number of computer vision problems can be framed in this manner including multi-person pose estimation, instance segmentation, and multi-object tracking. Usually the grouping of detections is achieved with multi-stage pipelines, instead we propose an approach that teaches a network to simultaneously output detections and group assignments. This technique can be easily integrated into any state-of-the-art network architecture that produces pixel-wise predictions. We show how to apply this method to multi-person pose estimation and report state-of-the-art performance on the MPII and MS-COCO datasets.

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