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Zhenyu Wu

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12 papers
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12

AAAI Conference 2026 Conference Paper

Any2Critical: Safety-Critical Scenario Generation from Arbitrary Real-World Driving Contexts

  • Yao Huang
  • Yubo Chen
  • Ruochen Zhang
  • Yitong Sun
  • Shouwei Ruan
  • Zhenyu Wu
  • Yinpeng Dong
  • Xingxing Wei

Autonomous driving systems have achieved remarkable capabilities in real-world deployment, yet ensuring safety under corner cases remains a significant challenge due to the scarcity and constrained diversity of safety-critical scenarios. Existing generation methods may either lead to irrational vehicle behaviors or be limited by fixed collision patterns, while both heavily rely on existing map datasets, restricting the diversity. To address these fundamental limitations, we introduce Any2Critical, the first framework that can encode arbitrary real-world scenarios and generate contextually relevant safety-critical scenarios with realistic driving behaviors. Specifically, Any2Critical addresses two key challenges: (1) developing comprehensive, diverse map data by successfully leveraging everyday traffic situations as the most abundant source of real-world driving contexts, and (2) proposing an RAG-based Safety-Critical Scenario Generation Strategy based on our curated NHTSA-5K database for achieving an optimal balance between scenario diversity and behavioral rationality. Through comprehensive evaluation, we demonstrate that Any2Critical consistently achieves collision rates with an average of 89.69% across diverse scenarios and autonomous driving systems, significantly outperforming current state-of-the-art generation methods.

IROS Conference 2025 Conference Paper

Anyview: General Indoor 3D Object Detection with Variable Frames

  • Zhenyu Wu
  • Xiuwei Xu
  • Ziwei Wang 0001
  • Chong Xia
  • Linqing Zhao
  • Jiwen Lu
  • Haibin Yan

In this paper, we propose a novel network framework for indoor 3D object detection to handle variable input frame numbers in practical scenarios. Existing methods only consider fixed frames of input data for a single detector, such as monocular RGB-D images or point clouds reconstructed from dense multi-view RGB-D images. While in practical application scenes such as robot navigation and manipulation, the raw input to the 3D detectors is the RGB-D images with variable frame numbers instead of the reconstructed scene point cloud. However, the previous approaches can only handle fixed frame input data and have poor performance with variable frame input. In order to facilitate 3D object detection methods suitable for practical tasks, we present a novel 3D detection framework named AnyView for our practical applications, which generalizes well across different numbers of input frames with a single model. To be specific, we propose a geometric learner to mine the local geometric features of each input RGB-D image frame and implement local-global feature interaction through a designed spatial mixture module. Meanwhile, we further utilize a dynamic token strategy to adaptively adjust the number of extracted features for each frame, which ensures consistent global feature density and further enhances the generalization after fusion. Extensive experiments on the ScanNet dataset show our method achieves both great generalizability and high detection accuracy with a simple and clean architecture containing a similar amount of parameters with the baselines.

IROS Conference 2025 Conference Paper

Embodied Instruction Following in Unknown Environments

  • Zhenyu Wu
  • Ziwei Wang 0001
  • Xiuwei Xu
  • Hang Yin
  • Yinan Liang
  • Angyuan Ma
  • Jiwen Lu
  • Haibin Yan

Enabling embodied agents to complete complex human instructions from natural language is crucial to autonomous systems in household services. Conventional methods can only accomplish human instructions in the known environment where all interactive objects are provided to the embodied agent, and directly deploying the existing approaches for the unknown environment usually generates infeasible plans that manipulate non-existing objects. On the contrary, we propose an embodied instruction following (EIF) method for complex tasks in the unknown environment, where the agent efficiently explores the unknown environment to generate feasible plans with existing objects to accomplish abstract instructions. Specifically, we build a hierarchical embodied instruction following framework including the high-level task planner and the low-level exploration controller with multimodal large language models. We then construct a semantic representation map of the scene with dynamic region attention to demonstrate the known visual clues, where the goal of task planning and scene exploration is aligned for human instruction. For the task planner, we generate the feasible step-by-step plans for human goal accomplishment according to the task completion process and the known visual clues. For the exploration controller, the optimal navigation or object interaction policy is predicted based on the generated step-wise plans and the known visual clues. The experimental results demonstrate that our method can achieve 45. 09% success rate in 204 complex human instructions such as making breakfast and tidying rooms in large house-level scenes. Code and supplementary are available at https://gary3410.github.io/eif_unknown/.

ICLR Conference 2025 Conference Paper

Implicit Search via Discrete Diffusion: A Study on Chess

  • Jiacheng Ye
  • Zhenyu Wu
  • Jiahui Gao
  • Zhiyong Wu 0003
  • Xin Jiang 0002
  • Zhenguo Li
  • Lingpeng Kong

In the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renewed attention is driven by the recognition that current next-token prediction models often lack the ability for long-term planning. Is it possible to instill search-like abilities within the models to enhance their planning abilities without relying on explicit search? We propose DiffuSearch , a model that does \textit{implicit search} by looking into the future world via discrete diffusion modeling. We instantiate DiffuSearch on a classical board game, Chess, where explicit search is known to be essential. Through extensive controlled experiments, we show DiffuSearch outperforms both the searchless and explicit search-enhanced policies. Specifically, DiffuSearch outperforms the one-step policy by 19.2\% and the MCTS-enhanced policy by 14\% on action accuracy. Furthermore, DiffuSearch demonstrates a notable 30\% enhancement in puzzle-solving abilities compared to explicit search-based policies, along with a significant 540 Elo increase in game-playing strength assessment. These results indicate that implicit search via discrete diffusion is a viable alternative to explicit search over a one-step policy. All codes are publicly available at \href{https://github.com/HKUNLP/DiffuSearch}{https://github.com/HKUNLP/DiffuSearch}.

ICLR Conference 2025 Conference Paper

OS-ATLAS: Foundation Action Model for Generalist GUI Agents

  • Zhiyong Wu 0003
  • Zhenyu Wu
  • Fangzhi Xu
  • Yian Wang 0003
  • Qiushi Sun
  • Chengyou Jia
  • Kanzhi Cheng
  • Zichen Ding 0002

Existing efforts in building GUI agents heavily rely on the availability of robust commercial Vision-Language Models (VLMs) such as GPT-4o and GeminiProVision. Practitioners are often reluctant to use open-source VLMs due to their significant performance lag compared to their closed-source counterparts, particularly in GUI grounding and Out-Of-Distribution (OOD) scenarios. To facilitate future research in this area, we developed OS-Atlas—a foundational GUI action model that excels at GUI grounding and OOD agentic tasks through innovations in both data and modeling. We have invested significant engineering effort in developing an open-source toolkit for synthesizing GUI grounding data across multiple platforms, including Windows, Linux, MacOS, Android, and the web. Leveraging this toolkit, we are releasing the largest open-source cross-platform GUI grounding corpus to date, which contains over 13 million GUI elements. This dataset, combined with innovations in model training, provides a solid foundation for OS-Atlas to understand GUI screenshots and generalize to unseen interfaces. Through extensive evaluation across six benchmarks spanning three different platforms (mobile, desktop, and web), OS-Atlas demonstrates significant performance improvements over previous state-of-the-art models. Our evaluation also uncovers valuable insights into continuously improving and scaling the agentic capabilities of open-source VLMs.

EAAI Journal 2024 Journal Article

A survey on legged robots: Advances, technologies and applications

  • Zhenyu Wu
  • Kun Zheng
  • Zhiyang Ding
  • Hongbo Gao

Legged robots have come to represent a prime example of artificial intelligence’s application in engineering, thanks to their enhanced mobility and adaptability across complex terrains. Substantial progress has been made in areas such as bionics, mechanical structure design, control systems, and user interaction. However, enhancing the behavioral capabilities and human–machine interaction in legged robots remains challenging. Recent breakthroughs in artificial intelligence, especially in embodied intelligence, like OpenAI’s Figure, have revitalized the innovation of legged robots. This paper aims to advance theoretical research and engineering development of legged robots by examining key technologies. It provides a comprehensive overview of the prevalent types and features of bipedal, quadrupedal, and hexapod robots. Furthermore, the paper systematically explores the walking mechanisms of legged robots, including gait planning, motion control, balance, and stability strategies. It also reviews the dominant dynamic models, gait planning methodologies, stability evaluation techniques, and actuation mechanisms in the field. Additionally, the paper discusses the typical application scenarios of legged robots, assesses the challenges in their development, and suggests potential avenues for future research.

AAAI Conference 2024 Conference Paper

Get an A in Math: Progressive Rectification Prompting

  • Zhenyu Wu
  • Meng Jiang
  • Chao Shen

Chain-of-Thought (CoT) prompting methods have enabled large language models (LLMs) to generate reasoning paths and solve math word problems (MWPs). However, they are sensitive to mistakes in the paths, as any mistake can result in an incorrect answer. We propose a novel method named Progressive Rectification Prompting (PRP) to improve average accuracy on eight MWP datasets from 77.3 to 90.5. Given an initial answer from CoT, PRP iterates a verify-then-rectify process to progressively identify incorrect answers and rectify the reasoning paths. With the most likely correct answer, the LLM predicts a masked numerical value in the question; if the prediction does not match the masked value, the answer is likely incorrect. Then the LLM is prompted to re-generate the reasoning path hinted with a set of incorrect answers to prevent itself from repeating previous mistakes. PRP achieves the best performance compared against the CoT methods. Our implementation is made publicly available at https://wzy6642.github.io/prp.github.io/.

NeurIPS Conference 2024 Conference Paper

SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation

  • Hang Yin
  • Xiuwei Xu
  • Zhenyu Wu
  • Jie Zhou
  • Jiwen Lu

In this paper, we propose a new framework for zero-shot object navigation. Existing zero-shot object navigation methods prompt LLM with the text of spatially closed objects, which lacks enough scene context for in-depth reasoning. To better preserve the information of environment and fully exploit the reasoning ability of LLM, we propose to represent the observed scene with 3D scene graph. The scene graph encodes the relationships between objects, groups and rooms with a LLM-friendly structure, for which we design a hierarchical chain-of-thought prompt to help LLM reason the goal location according to scene context by traversing the nodes and edges. Moreover, benefit from the scene graph representation, we further design a re-perception mechanism to empower the object navigation framework with the ability to correct perception error. We conduct extensive experiments on MP3D, HM3D and RoboTHOR environments, where SG-Nav surpasses previous state-of-the-art zero-shot methods by more than \textbf{10\%} SR on all benchmarks, while the decision process is explainable. To the best of our knowledge, SG-Nav is the first zero-shot method that achieves even higher performance than supervised object navigation methods on the challenging MP3D benchmark. Code of this project will be released in the final version.

ICRA Conference 2023 Conference Paper

Category-level Shape Estimation for Densely Cluttered Objects

  • Zhenyu Wu
  • Ziwei Wang 0001
  • Jiwen Lu
  • Haibin Yan

Accurately estimating the shape of objects in dense clutters makes important contribution to robotic packing, because the optimal object arrangement requires the robot planner to acquire shape information of all existed objects. However, the objects for packing are usually piled in dense clutters with severe occlusion, and the object shape varies significantly across different instances for the same category. They respectively cause large object segmentation errors and inaccurate shape recovery on unseen instances, which both degrade the performance of shape estimation during deployment. In this paper, we propose a category-level shape estimation method for densely cluttered objects. Our framework partitions each object in the clutter via the multi-view visual information fusion to achieve high segmentation accuracy, and the instance shape is recovered by deforming the category templates with diverse geometric transformations to obtain strengthened generalization ability. Specifically, we first collect the multi-view RGB-D images of the object clutters for point cloud reconstruction. Then we fuse the feature maps representing the visual information of multi-view RGB images and the pixel affinity learned from the clutter point cloud, where the acquired instance segmentation masks of multi-view RGB images are projected to partition the clutter point cloud. Finally, the instance geometry information is obtained from the partially observed instance point cloud and the corresponding category template, and the deformation parameters regarding the template are predicted for shape estimation. Experiments in the simulated environment and real world show that our method achieves high shape estimation accuracy for densely cluttered everyday objects with various shapes.

AAAI Conference 2023 Conference Paper

Pixel Is All You Need: Adversarial Trajectory-Ensemble Active Learning for Salient Object Detection

  • Zhenyu Wu
  • Lin Wang
  • Wei Wang
  • Qing Xia
  • Chenglizhao Chen
  • Aimin Hao
  • Shuo Li

Although weakly-supervised techniques can reduce the labeling effort, it is unclear whether a saliency model trained with weakly-supervised data (e.g., point annotation) can achieve the equivalent performance of its fully-supervised version. This paper attempts to answer this unexplored question by proving a hypothesis: there is a point-labeled dataset where saliency models trained on it can achieve equivalent performance when trained on the densely annotated dataset. To prove this conjecture, we proposed a novel yet effective adversarial trajectory-ensemble active learning (ATAL). Our contributions are three-fold: 1) Our proposed adversarial attack triggering uncertainty can conquer the overconfidence of existing active learning methods and accurately locate these uncertain pixels. 2) Our proposed trajectory-ensemble uncertainty estimation method maintains the advantages of the ensemble networks while significantly reducing the computational cost. 3) Our proposed relationship-aware diversity sampling algorithm can conquer oversampling while boosting performance. Experimental results show that our ATAL can find such a point-labeled dataset, where a saliency model trained on it obtained 97%-99% performance of its fully-supervised version with only 10 annotated points per image.

AAAI Conference 2023 Conference Paper

Weakly-Guided Self-Supervised Pretraining for Temporal Activity Detection

  • Kumara Kahatapitiya
  • Zhou Ren
  • Haoxiang Li
  • Zhenyu Wu
  • Michael S. Ryoo
  • Gang Hua

Temporal Activity Detection aims to predict activity classes per frame, in contrast to video-level predictions in Activity Classification (i.e., Activity Recognition). Due to the expensive frame-level annotations required for detection, the scale of detection datasets is limited. Thus, commonly, previous work on temporal activity detection resorts to fine-tuning a classification model pretrained on large-scale classification datasets (e.g., Kinetics-400). However, such pretrained models are not ideal for downstream detection, due to the disparity between the pretraining and the downstream fine-tuning tasks. In this work, we propose a novel weakly-guided self-supervised pretraining method for detection. We leverage weak labels (classification) to introduce a self-supervised pretext task (detection) by generating frame-level pseudo labels, multi-action frames, and action segments. Simply put, we design a detection task similar to downstream, on large-scale classification data, without extra annotations. We show that the models pretrained with the proposed weakly-guided self-supervised detection task outperform prior work on multiple challenging activity detection benchmarks, including Charades and MultiTHUMOS. Our extensive ablations further provide insights on when and how to use the proposed models for activity detection. Code is available at github.com/kkahatapitiya/SSDet.

IROS Conference 2022 Conference Paper

Smart Explorer: Recognizing Objects in Dense Clutter via Interactive Exploration

  • Zhenyu Wu
  • Ziwei Wang 0001
  • Zibu Wei
  • Yi Wei 0003
  • Haibin Yan

Recognizing objects in dense clutter accurately plays an important role to a wide variety of robotic manipulation tasks including grasping, packing, rearranging and many others. However, conventional visual recognition models usually miss objects because of the significant occlusion among instances and causes incorrect prediction due to the visual ambiguity with the high object crowdedness. In this paper, we propose an interactive exploration framework called Smart Explorer for recognizing all objects in dense clutters. Our Smart Explorer physically interacts with the clutter to maximize the recognition performance while minimize the number of motions, where the false positives and negatives can be alleviated effectively with the optimal accuracy-efficiency trade-offs. Specifically, we first collect the multi-view RGB-D images of the clutter and reconstruct the corresponding point cloud. By aggregating the instance segmentation of RGB images across views, we acquire the instance-wise point cloud partition of the clutter through which the existed classes and the number of objects for each class are predicted. The pushing actions for effective physical interaction are generated to sizably reduce the recognition uncertainty that consists of the instance segmentation entropy and multi-view object disagreement. Therefore, the optimal accuracy-efficiency trade-off of object recognition in dense clutter is achieved via iterative instance prediction and physical interaction. Extensive experiments demonstrate that our Smart Explorer acquires promising recognition accuracy with only a few actions, which also outperforms the random pushing by a large margin.

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