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Zhenhui Ye

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10 papers
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10

AAAI Conference 2024 System Paper

AudioGPT: Understanding and Generating Speech, Music, Sound, and Talking Head

  • Rongjie Huang
  • Mingze Li
  • Dongchao Yang
  • Jiatong Shi
  • Xuankai Chang
  • Zhenhui Ye
  • Yuning Wu
  • Zhiqing Hong

Large language models (LLMs) have exhibited remarkable capabilities across a variety of domains and tasks, challenging our understanding of learning and cognition. Despite the recent success, current LLMs are not capable of processing complex audio information or conducting spoken conversations (like Siri or Alexa). In this work, we propose a multi-modal AI system named AudioGPT, which complements LLMs (i.e., ChatGPT) with 1) foundation models to process complex audio information and solve numerous understanding and generation tasks; and 2) the input/output interface (ASR, TTS) to support spoken dialogue. With an increasing demand to evaluate multi-modal LLMs of human intention understanding and cooperation with foundation models, we outline the principles and processes and test AudioGPT in terms of consistency, capability, and robustness. Experimental results demonstrate the capabilities of AudioGPT in solving 16 AI tasks with speech, music, sound, and talking head understanding and generation in multi-round dialogues, which empower humans to create rich and diverse audio content with unprecedented ease. Code can be found in https://github.com/AIGC-Audio/AudioGPT

NeurIPS Conference 2024 Conference Paper

Extending Multi-modal Contrastive Representations

  • Ziang Zhang
  • Zehan Wang
  • Luping Liu
  • Rongjie Huang
  • Xize Cheng
  • Zhenhui Ye
  • Wang Lin
  • Huadai Liu

Multi-modal contrastive representation (MCR) of more than three modalities is critical in multi-modal learning. Although recent methods showcase impressive achievements, the high dependence on large-scale, high-quality paired data and the expensive training costs limit their further development. Inspired by recent C-MCR, this paper proposes $\textbf{Ex}$tending $\textbf{M}$ultimodal $\textbf{C}$ontrastive $\textbf{R}$epresentation (Ex-MCR), a training-efficient and paired-data-free method to build unified contrastive representation for many modalities. Since C-MCR is designed to learn a new latent space for the two non-overlapping modalities and projects them onto this space, a significant amount of information from their original spaces is lost in the projection process. To address this issue, Ex-MCR proposes to extend one modality's space into the other's, rather than mapping both modalities onto a completely new space. This method effectively preserves semantic alignment in the original space. Experimentally, we extend pre-trained audio-text and 3D-image representations to the existing vision-text space. Without using paired data, Ex-MCR achieves comparable performance to advanced methods on a series of audio-image-text and 3D-image-text tasks and achieves superior performance when used in parallel with data-driven methods. Moreover, semantic alignment also emerges between the extended modalities (e. g. , audio and 3D).

ICML Conference 2024 Conference Paper

FreeBind: Free Lunch in Unified Multimodal Space via Knowledge Fusion

  • Zehan Wang 0001
  • Ziang Zhang
  • Xize Cheng
  • Rongjie Huang 0001
  • Luping Liu
  • Zhenhui Ye
  • Haifeng Huang 0001
  • Yang Zhao 0022

Unified multi-model representation spaces are the foundation of multimodal understanding and generation. However, the billions of model parameters and catastrophic forgetting problems make it challenging to further enhance pre-trained unified spaces. In this work, we propose FreeBind, an idea that treats multimodal representation spaces as basic units, and freely augments pre-trained unified space by integrating knowledge from extra expert spaces via “space bonds". Specifically, we introduce two kinds of basic space bonds: 1) Space Displacement Bond and 2) Space Combination Bond. Based on these basic bonds, we design Complex Sequential & Parallel Bonds to effectively integrate multiple spaces simultaneously. Benefiting from the modularization concept, we further propose a coarse-to-fine customized inference strategy to flexibly adjust the enhanced unified space for different purposes. Experimentally, we bind ImageBind with extra image-text and audio-text expert spaces, resulting in three main variants: ImageBind++, InternVL_IB, and InternVL_IB++. These resulting spaces outperform ImageBind on 5 audio-image-text downstream tasks across 9 datasets. Moreover, via customized inference, it even surpasses the advanced audio-text and image-text expert spaces. Our code and checkpoints are released at https: //github. com/zehanwang01/FreeBind

ICML Conference 2024 Conference Paper

InstructSpeech: Following Speech Editing Instructions via Large Language Models

  • Rongjie Huang 0001
  • Ruofan Hu 0002
  • Yongqi Wang
  • Zehan Wang 0001
  • Xize Cheng
  • Ziyue Jiang 0001
  • Zhenhui Ye
  • Dongchao Yang

Instruction-guided speech editing aims to follow the user’s natural language instruction to manipulate the semantic and acoustic attributes of a speech. In this work, we construct triplet paired data (instruction, input speech, output speech) to alleviate data scarcity and train a multi-task large language model named InstructSpeech. To mitigate the challenges of accurately executing user’s instructions, we 1) introduce the learned task embeddings with a fine-tuned Flan-T5-XL to guide the generation process towards the correct generative task; 2) include an extensive and diverse set of speech editing and processing tasks to enhance model capabilities; 3) investigate chain-of-thought reasoning for free-form semantic content editing; and 4) propose a hierarchical adapter that effectively updates a small portion of parameters for generalization to new tasks. To assess instruction speech editing in greater depth, we introduce a benchmark evaluation with contrastive instruction-speech pre-training (CISP) to test the speech quality and instruction-speech alignment faithfulness. Experimental results demonstrate that InstructSpeech achieves state-of-the-art results in eleven tasks, for the first time unlocking the ability to edit speech’s acoustic and semantic attributes following a user’s instruction. Audio samples are available at https: //InstructSpeech. github. io

ICLR Conference 2024 Conference Paper

Mega-TTS 2: Boosting Prompting Mechanisms for Zero-Shot Speech Synthesis

  • Ziyue Jiang 0001
  • Jinglin Liu
  • Yi Ren 0006
  • Jinzheng He
  • Zhenhui Ye
  • Shengpeng Ji
  • Qian Yang 0006
  • Chen Zhang 0020

Zero-shot text-to-speech (TTS) aims to synthesize voices with unseen speech prompts, which significantly reduces the data and computation requirements for voice cloning by skipping the fine-tuning process. However, the prompting mechanisms of zero-shot TTS still face challenges in the following aspects: 1) previous works of zero-shot TTS are typically trained with single-sentence prompts, which significantly restricts their performance when the data is relatively sufficient during the inference stage. 2) The prosodic information in prompts is highly coupled with timbre, making it untransferable to each other. This paper introduces Mega-TTS 2, a generic prompting mechanism for zero-shot TTS, to tackle the aforementioned challenges. Specifically, we design a powerful acoustic autoencoder that separately encodes the prosody and timbre information into the compressed latent space while providing high-quality reconstructions. Then, we propose a multi-reference timbre encoder and a prosody latent language model (P-LLM) to extract useful information from multi-sentence prompts. We further leverage the probabilities derived from multiple P-LLM outputs to produce transferable and controllable prosody. Experimental results demonstrate that Mega-TTS 2 could not only synthesize identity-preserving speech with a short prompt of an unseen speaker from arbitrary sources but consistently outperform the fine-tuning method when the volume of data ranges from 10 seconds to 5 minutes. Furthermore, our method enables to transfer various speaking styles to the target timbre in a fine-grained and controlled manner. Audio samples can be found in https://boostprompt.github.io/boostprompt/.

NeurIPS Conference 2024 Conference Paper

MimicTalk: Mimicking a personalized and expressive 3D talking face in minutes

  • Zhenhui Ye
  • Tianyun Zhong
  • Yi Ren
  • Ziyue Jiang
  • Jiawei Huang
  • Rongjie Huang
  • Jinglin Liu
  • JinZheng He

Talking face generation (TFG) aims to animate a target identity's face to create realistic talking videos. Personalized TFG is a variant that emphasizes the perceptual identity similarity of the synthesized result (from the perspective of appearance and talking style). While previous works typically solve this problem by learning an individual neural radiance field (NeRF) for each identity to implicitly store its static and dynamic information, we find it inefficient and non-generalized due to the per-identity-per-training framework and the limited training data. To this end, we propose MimicTalk, the first attempt that exploits the rich knowledge from a NeRF-based person-agnostic generic model for improving the efficiency and robustness of personalized TFG. To be specific, (1) we first come up with a person-agnostic 3D TFG model as the base model and propose to adapt it into a specific identity; (2) we propose a static-dynamic-hybrid adaptation pipeline to help the model learn the personalized static appearance and facial dynamic features; (3) To generate the facial motion of the personalized talking style, we propose an in-context stylized audio-to-motion model that mimics the implicit talking style provided in the reference video without information loss by an explicit style representation. The adaptation process to an unseen identity can be performed in 15 minutes, which is 47 times faster than previous person-dependent methods. Experiments show that our MimicTalk surpasses previous baselines regarding video quality, efficiency, and expressiveness. Video samples are available at https: //mimictalk. github. io.

ICLR Conference 2024 Conference Paper

Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis

  • Zhenhui Ye
  • Tianyun Zhong
  • Yi Ren 0006
  • Jiaqi Yang 0008
  • Weichuang Li
  • Jiawei Huang 0008
  • Ziyue Jiang 0001
  • Jinzheng He

One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the goals of accurate 3D avatar reconstruction and stable talking face animation. Besides, while the existing works mainly focus on synthesizing the head part, it is also vital to generate natural torso and background segments to obtain a realistic talking portrait video. To address these limitations, we present Real3D-Potrait, a framework that (1) improves the one-shot 3D reconstruction power with a large image-to-plane model that distills 3D prior knowledge from a 3D face generative model; (2) facilitates accurate motion-conditioned animation with an efficient motion adapter; (3) synthesizes realistic video with natural torso movement and switchable background using a head-torso-background super-resolution model; and (4) supports one-shot audio-driven talking face generation with a generalizable audio-to-motion model. Extensive experiments show that Real3D-Portrait generalizes well to unseen identities and generates more realistic talking portrait videos compared to previous methods. Video samples are available at https://real3dportrait.github.io.

ICLR Conference 2023 Conference Paper

GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis

  • Zhenhui Ye
  • Ziyue Jiang 0001
  • Yi Ren 0006
  • Jinglin Liu
  • Jinzheng He
  • Zhou Zhao 0001

Generating photo-realistic video portraits with arbitrary speech audio is a crucial problem in film-making and virtual reality. Recently, several works explore the usage of neural radiance field (NeRF) in this task to improve 3D realness and image fidelity. However, the generalizability of previous NeRF-based methods is limited by the small scale of training data. In this work, we propose GeneFace, a generalized and high-fidelity NeRF-based talking face generation method, which can generate natural results corresponding to various out-of-domain audio. Specifically, we learn a variational motion generator on a large lip-reading corpus, and introduce a domain adaptative post-net to calibrate the result. Moreover, we learn a NeRF-based renderer conditioned on the predicted motion. A head-aware torso-NeRF is proposed to eliminate the head-torso separation problem. Extensive experiments show that our method achieves more generalized and high-fidelity talking face generation compared to previous methods. Video samples and source code are available at https://geneface.github.io .

ICML Conference 2023 Conference Paper

Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models

  • Rongjie Huang 0001
  • Jiawei Huang 0008
  • Dongchao Yang
  • Yi Ren 0006
  • Luping Liu
  • Mingze Li
  • Zhenhui Ye
  • Jinglin Liu

Large-scale multimodal generative modeling has created milestones in text-to-image and text-to-video generation. Its application to audio still lags behind for two main reasons: the lack of large-scale datasets with high-quality text-audio pairs, and the complexity of modeling long continuous audio data. In this work, we propose Make-An-Audio with a prompt-enhanced diffusion model that addresses these gaps by 1) introducing pseudo prompt enhancement with a distill-then-reprogram approach, it alleviates data scarcity with orders of magnitude concept compositions by using language-free audios; 2) leveraging spectrogram autoencoder to predict the self-supervised audio representation instead of waveforms. Together with robust contrastive language-audio pretraining (CLAP) representations, Make-An-Audio achieves state-of-the-art results in both objective and subjective benchmark evaluation. Moreover, we present its controllability and generalization for X-to-Audio with "No Modality Left Behind", for the first time unlocking the ability to generate high-definition, high-fidelity audios given a user-defined modality input. Audio samples are available at https: //Make-An-Audio. github. io

IJCAI Conference 2022 Conference Paper

SyntaSpeech: Syntax-Aware Generative Adversarial Text-to-Speech

  • Zhenhui Ye
  • Zhou Zhao
  • Yi Ren
  • Fei Wu

The recent progress in non-autoregressive text-to-speech (NAR-TTS) has made fast and high-quality speech synthesis possible. However, current NAR-TTS models usually use phoneme sequence as input and thus cannot understand the tree-structured syntactic information of the input sequence, which hurts the prosody modeling. To this end, we propose SyntaSpeech, a syntax-aware and light-weight NAR-TTS model, which integrates tree-structured syntactic information into the prosody modeling modules in PortaSpeech. Specifically, 1) We build a syntactic graph based on the dependency tree of the input sentence, then process the text encoding with a syntactic graph encoder to extract the syntactic information. 2) We incorporate the extracted syntactic encoding with PortaSpeech to improve the prosody prediction. 3) We introduce a multi-length discriminator to replace the flow-based post-net in PortaSpeech, which simplifies the training pipeline and improves the inference speed, while keeping the naturalness of the generated audio. Experiments on three datasets not only show that the tree-structured syntactic information grants SyntaSpeech the ability to synthesize better audio with expressive prosody, but also demonstrate the generalization ability of SyntaSpeech to adapt to multiple languages and multi-speaker text-to-speech. Ablation studies demonstrate the necessity of each component in SyntaSpeech. Source code and audio samples are available at https: //syntaspeech. github. io.

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