Arrow Research search

Author name cluster

Zhenghai Xue

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

9 papers
2 author rows

Possible papers

9

EAAI Journal 2026 Journal Article

Sampling optimization and interpretable machine learning for high-resolution soil thickness mapping in mountainous terrain

  • Shuangquan Li
  • Wenkai Feng
  • Xiaoyu Yi
  • Xian Shan
  • Zhenghai Xue
  • Chaoxu Guo
  • Xuefeng Tang
  • Jiachen Zhao

Accurate mapping of soil thickness in mountainous regions is critical for slope stability and ecohydrological modeling, yet it remains challenging due to pronounced spatial heterogeneity that complicates both sampling design and predictive modeling. Conducted in the mountainous terrain of Wuping County, southeastern China, this study aimed to: (1) identify the optimal sampling strategy and sample size under given constraints for capturing key environmental variability, and (2) evaluate and interpret machine learning models to enhance the accuracy and interpretability of soil depth prediction. Four sampling strategies—uniform grid, simple random, K-means clustering, and conditioned Latin hypercube sampling (cLHS)—and four machine learning models—Support Vector Regression (SVR), Random Forest (RF), Backpropagation Neural Network (BPNN), and eXtreme Gradient Boosting (XGBoost)—were systematically evaluated based on field data from 150 sampling points and a suite of environmental covariates. cLHS was identified as the optimal sampling method, achieving a mean Kolmogorov–Smirnov (KS) statistic of 0. 11—more than 50% lower than the alternatives—with 150 points representing the optimal balance between sampling representativeness and field implementation cost. Among the models, XGBoost achieved the highest predictive accuracy while also quantifying the dominant controls of slope and vegetation on soil depth. Spatial predictions align with geomorphological principles, showing thicker soils in depressions and thinnest soils on steep slopes. By bridging sampling optimization with post-hoc interpretability, the framework enhances both field efficiency and prediction transparency, advancing reliable soil mapping in mountainous terrain.

ICLR Conference 2025 Conference Paper

AgentStudio: A Toolkit for Building General Virtual Agents

  • Longtao Zheng
  • Zhiyuan Huang
  • Zhenghai Xue
  • Xinrun Wang
  • Bo An 0001
  • Shuicheng Yan

General virtual agents need to handle multimodal observations, master complex action spaces, and self-improve in dynamic, open-domain environments. However, existing environments are often domain-specific and require complex setups, which limits agent development and evaluation in real-world settings. As a result, current evaluations lack in-depth analyses that decompose fundamental agent capabilities. We introduce AgentStudio, a trinity of environments, tools, and benchmarks to address these issues. AgentStudio provides a lightweight, interactive environment with highly generic observation and action spaces, e.g., video observations and GUI/API actions. It integrates tools for creating online benchmark tasks, annotating GUI elements, and labeling actions in videos. Based on our environment and tools, we curate an online task suite that benchmarks both GUI interactions and function calling with efficient auto-evaluation. We also reorganize existing datasets and collect new ones using our tools to establish three datasets: GroundUI, IDMBench, and CriticBench. These datasets evaluate fundamental agent abilities, including GUI grounding, learning from videos, and success detection, pointing to the desiderata for robust, general, and open-ended virtual agents.

NeurIPS Conference 2025 Conference Paper

Group-in-Group Policy Optimization for LLM Agent Training

  • Lang Feng
  • Zhenghai Xue
  • Tingcong Liu
  • Bo An

Recent advances in group-based reinforcement learning (RL) have driven frontier large language models (LLMs) in single-turn tasks like mathematical reasoning. However, their scalability to multi-turn LLM agent training remains limited. Unlike static tasks, agent-environment interactions unfold over many steps and often yield sparse or delayed rewards, making credit assignment across individual steps significantly more challenging. In this work, we propose Group-in-Group Policy Optimization (GiGPO), a novel RL algorithm that achieves fine-grained credit assignment for LLM agents while preserving the appealing properties of group-based RL: critic-free, low memory, and stable convergence. GiGPO introduces a two-level structure for estimating relative advantage: (i) At the episode-level, GiGPO computes macro relative advantages based on groups of complete trajectories; (ii) At the step-level, GiGPO introduces an anchor state grouping mechanism that retroactively constructs step-level groups by identifying repeated environment states across trajectories. Actions stemming from the same state are grouped together, enabling micro relative advantage estimation. This hierarchical structure effectively captures both global trajectory quality and local step effectiveness without relying on auxiliary models or additional rollouts. We evaluate GiGPO on challenging agent benchmarks, including ALFWorld and WebShop, as well as tool-integrated reasoning on search-augmented QA tasks, using Qwen2. 5-1. 5B/3B/7B-Instruct. Crucially, GiGPO delivers fine-grained per-step credit signals, achieves performance gains of > 12\% on ALFWorld and > 9\% on WebShop over GRPO, and obtains superior performance on QA tasks (42. 1\% on 3B and 47. 2\% on 7B): all while maintaining the same GPU memory overhead, identical LLM rollout, and incurring little to no additional time cost.

ICLR Conference 2025 Conference Paper

Policy Optimization under Imperfect Human Interactions with Agent-Gated Shared Autonomy

  • Zhenghai Xue
  • Bo An 0001
  • Shuicheng Yan

We introduce AGSA, an Agent-Gated Shared Autonomy framework that learns from high-level human feedback to tackle the challenges of reward-free training, safe exploration, and imperfect low-level human control. Recent human-in-the loop learning methods enable human participants to intervene a learning agent’s control and provide online demonstrations. Nonetheless, these methods rely heavily on perfect human interactions, including accurate human-monitored intervention decisions and near-optimal human demonstrations. AGSA employs a dedicated gating agent to determine when to switch control, thereby reducing the need of constant human monitoring. To obtain a precise and foreseeable gating agent, AGSA trains a long-term gating value function from human evaluative feedback on the gating agent’s intervention requests and preference feedback on pairs of human intervention trajectories. Instead of relying on potentially suboptimal human demonstrations, the learning agent is trained using control-switching signals from the gating agent. We provide theoretical insights on performance bounds that respectively describe the ability of the two agents. Experiments are conducted with both simulated and real human participants at different skill levels in challenging continuous control environments. Comparative results highlight that AGSA achieves significant improvements over previous human-in-the-loop learning methods in terms of training safety, policy performance, and user-friendliness.

ICML Conference 2025 Conference Paper

Policy Regularization on Globally Accessible States in Cross-Dynamics Reinforcement Learning

  • Zhenghai Xue
  • Lang Feng 0002
  • Jiacheng Xu
  • Kang Kang
  • Xiang Wen
  • Bo An 0001
  • Shuicheng Yan

To learn from data collected in diverse dynamics, Imitation from Observation (IfO) methods leverage expert state trajectories based on the premise that recovering expert state distributions in other dynamics facilitates policy learning in the current one. However, Imitation Learning inherently imposes a performance upper bound of learned policies. Additionally, as the environment dynamics change, certain expert states may become inaccessible, rendering their distributions less valuable for imitation. To address this, we propose a novel framework that integrates reward maximization with IfO, employing F-distance regularized policy optimization. This framework enforces constraints on globally accessible states—those with nonzero visitation frequency across all considered dynamics—mitigating the challenge posed by inaccessible states. By instantiating F-distance in different ways, we derive two theoretical analysis and develop a practical algorithm called Accessible State Oriented Policy Regularization (ASOR). ASOR serves as a general-purpose module that can be incorporated into various RL approaches, including offline RL and off-policy RL. Extensive experiments across multiple benchmarks demonstrate ASOR’s effectiveness in enhancing state-of-the-art cross-domain policy transfer algorithms, significantly improving their performance.

ICLR Conference 2024 Conference Paper

S2AC: Energy-Based Reinforcement Learning with Stein Soft Actor Critic

  • Safa Messaoud
  • Billel Mokeddem
  • Zhenghai Xue
  • Linsey Pang
  • Bo An 0001
  • Haipeng Chen 0001
  • Sanjay Chawla

Learning expressive stochastic policies instead of deterministic ones has been proposed to achieve better stability, sample complexity and robustness. Notably, in Maximum Entropy reinforcement learning (MaxEnt RL), the policy is modeled as an expressive energy-based model (EBM) over the Q-values. However, this formulation requires the estimation of the entropy of such EBM distributions which is an open problem. To address this, previous MaxEnt RL methods either implicitly estimate the entropy, yielding high computational complexity and variance (SQL), or follow a variational inference approach that fits simplified distributions (e.g., Gaussian) for tractability (SAC). We propose Sein Soft Actor-Critic (S$^2$AC), a MaxEnt RL algorithm that learns expressive policies without compromising efficiency. S$^2$AC uses parameterized Stein Variational Gradient Descent (SVGD) as the underlying policy. At the core of S$^2$AC is a new solution to the above open challenge of entropy computation for EBMs. Our entropy formula is computationally efficient and only depends on first-order derivatives and vector products. Empirical results show that S$^2$AC yields more optimal solutions to the MaxEnt objective than SQL and SAC in the multi-goal environment, and outperforms SAC and SQL on the MuJoCo benchmark. Our code is available at: https://anonymous.4open.science/r/Stein-Soft-Actor-Critic/

ICLR Conference 2023 Conference Paper

Guarded Policy Optimization with Imperfect Online Demonstrations

  • Zhenghai Xue
  • Zhenghao Peng
  • Quanyi Li
  • Zhihan Liu
  • Bolei Zhou

The Teacher-Student Framework (TSF) is a reinforcement learning setting where a teacher agent guards the training of a student agent by intervening and providing online demonstrations. Assuming optimal, the teacher policy has the perfect timing and capability to intervene in the learning process of the student agent, providing safety guarantee and exploration guidance. Nevertheless, in many real-world settings it is expensive or even impossible to obtain a well-performing teacher policy. In this work, we relax the assumption of a well-performing teacher and develop a new method that can incorporate arbitrary teacher policies with modest or inferior performance. We instantiate an Off-Policy Reinforcement Learning algorithm, termed Teacher-Student Shared Control (TS2C), which incorporates teacher intervention based on trajectory-based value estimation. Theoretical analysis validates that the proposed TS2C algorithm attains efficient exploration and substantial safety guarantee without being affected by the teacher's own performance. Experiments on various continuous control tasks show that our method can exploit teacher policies at different performance levels while maintaining a low training cost. Moreover, the student policy surpasses the imperfect teacher policy in terms of higher accumulated reward in held-out testing environments. Code is available at https://metadriverse.github.io/TS2C.

NeurIPS Conference 2023 Conference Paper

State Regularized Policy Optimization on Data with Dynamics Shift

  • Zhenghai Xue
  • Qingpeng Cai
  • Shuchang Liu
  • Dong Zheng
  • Peng Jiang
  • Kun Gai
  • Bo An

In many real-world scenarios, Reinforcement Learning (RL) algorithms are trained on data with dynamics shift, i. e. , with different underlying environment dynamics. A majority of current methods address such issue by training context encoders to identify environment parameters. Data with dynamics shift are separated according to their environment parameters to train the corresponding policy. However, these methods can be sample inefficient as data are used \textit{ad hoc}, and policies trained for one dynamics cannot benefit from data collected in all other environments with different dynamics. In this paper, we find that in many environments with similar structures and different dynamics, optimal policies have similar stationary state distributions. We exploit such property and learn the stationary state distribution from data with dynamics shift for efficient data reuse. Such distribution is used to regularize the policy trained in a new environment, leading to the SRPO (\textbf{S}tate \textbf{R}egularized \textbf{P}olicy \textbf{O}ptimization) algorithm. To conduct theoretical analyses, the intuition of similar environment structures is characterized by the notion of homomorphous MDPs. We then demonstrate a lower-bound performance guarantee on policies regularized by the stationary state distribution. In practice, SRPO can be an add-on module to context-based algorithms in both online and offline RL settings. Experimental results show that SRPO can make several context-based algorithms far more data efficient and significantly improve their overall performance.

NeurIPS Conference 2021 Conference Paper

Regret Minimization Experience Replay in Off-Policy Reinforcement Learning

  • Xu-Hui Liu
  • Zhenghai Xue
  • Jingcheng Pang
  • Shengyi Jiang
  • Feng Xu
  • Yang Yu

In reinforcement learning, experience replay stores past samples for further reuse. Prioritized sampling is a promising technique to better utilize these samples. Previous criteria of prioritization include TD error, recentness and corrective feedback, which are mostly heuristically designed. In this work, we start from the regret minimization objective, and obtain an optimal prioritization strategy for Bellman update that can directly maximize the return of the policy. The theory suggests that data with higher hindsight TD error, better on-policiness and more accurate Q value should be assigned with higher weights during sampling. Thus most previous criteria only consider this strategy partially. We not only provide theoretical justifications for previous criteria, but also propose two new methods to compute the prioritization weight, namely ReMERN and ReMERT. ReMERN learns an error network, while ReMERT exploits the temporal ordering of states. Both methods outperform previous prioritized sampling algorithms in challenging RL benchmarks, including MuJoCo, Atari and Meta-World.

v2026.09.13