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Zhantao Yang

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5 papers
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5

AAAI Conference 2026 Conference Paper

STELAR-VISION: Self-Topology-Aware Efficient Learning for Aligned Reasoning in Vision

  • Chen Li
  • Han Zhang
  • Zhantao Yang
  • Fangyi Chen
  • Zihan Wang
  • Anudeepsekhar Bolimera
  • Marios Savvides

Vision-language models (VLMs) have made significant strides in reasoning, yet they often struggle with complex multimodal tasks and tend to generate overly verbose outputs. A key limitation is their reliance on chain-of-thought (CoT) reasoning, despite many tasks benefiting from alternative topologies like trees or graphs. To address this, we introduce STELAR-Vision, a training framework for topology-aware reasoning. At its core is TopoAug, a synthetic data pipeline that enriches training with diverse topological structures. Using supervised fine-tuning and reinforcement learning, we post-train Qwen2VL models with both accuracy and efficiency in mind. Additionally, we propose Frugal Learning, which reduces output length with minimal accuracy loss. On MATH-V and VLM_S2H, STELAR-Vision improves accuracy by 9.7% over its base model and surpasses the larger Qwen2VL-72B-Instruct by 7.3%. On five out-of-distribution benchmarks, it outperforms Phi-4-Multimodal-Instruct by up to 28.4% and LLaMA-3.2-11B-Vision-Instruct by up to 13.2%, demonstrating strong generalization. Compared to Chain-Only training, our approach achieves 4.3% higher overall accuracy on in-distribution datasets and consistently outperforms across all OOD benchmarks.

NeurIPS Conference 2025 Conference Paper

The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control

  • Ruili Feng
  • Han Zhang
  • Zhilei Shu
  • Zhantao Yang
  • Longxiang Tang
  • Zhicai Wang
  • Andy Zheng
  • Jie Xiao

We present The Matrix, a foundational realistic world simulator capable of generating infinitely long 720p high-fidelity real-scene video streams with real-time, responsive control in both first- and third-person perspectives. Trained on limited supervised data from video games like Forza Horizon 5 and Cyberpunk 2077, complemented by large-scale unsupervised footage from real-world settings like Tokyo streets, The Matrix allows users to traverse diverse terrains—deserts, grasslands, water bodies, and urban landscapes—in continuous, uncut hour-long sequences. With speeds of up to 16 FPS, the system supports real-time interactivity and demonstrates zero-shot generalization, translating virtual game environments to real-world contexts where collecting continuous movement data is often infeasible. For example, The Matrix can simulate a BMW X3 driving through an office setting—an environment present in neither gaming data nor real-world sources. This approach showcases the potential of game data to advance robust world models, bridging the gap between simulations and real-world applications in scenarios with limited data.

ICML Conference 2024 Conference Paper

CCM: Real-Time Controllable Visual Content Creation Using Text-to-Image Consistency Models

  • Jie Xiao 0002
  • Kai Zhu 0004
  • Han Zhang 0010
  • Zhiheng Liu
  • Yujun Shen
  • Zhantao Yang
  • Ruili Feng
  • Yu Liu 0063

Consistency Models (CMs) have showed a promise in creating high-quality images with few steps. However, the way to add new conditional controls to the pre-trained CMs has not been explored. In this paper, we explore the pivotal subject of leveraging the generative capacity and efficiency of consistency models to facilitate controllable visual content creation via ControlNet. First, it is observed that ControlNet trained for diffusion models (DMs) can be directly applied to CMs for high-level semantic controls but sacrifice image low-level details and realism. To tackle with this issue, we develop a CMs-tailored training strategy for ControlNet using the consistency training. It is substantiated that ControlNet can be successfully established through the consistency training technique. Besides, a unified adapter can be trained utilizing the consistency training, which enhances the adaptation of DM’s ControlNet. We quantitatively and qualitatively evaluate all strategies across various conditional controls, including sketch, hed, canny, depth, human pose, low-resolution image and masked image, with the pre-trained text-to-image latent consistency models.

ICLR Conference 2024 Conference Paper

DreamClean: Restoring Clean Image Using Deep Diffusion Prior

  • Jie Xiao 0002
  • Ruili Feng
  • Han Zhang 0010
  • Zhiheng Liu
  • Zhantao Yang
  • Yurui Zhu
  • Xueyang Fu
  • Kai Zhu 0004

Image restoration poses a garners substantial interest due to the exponential surge in demands for recovering high-quality images from diverse mobile camera devices, adverse lighting conditions, suboptimal shooting environments, and frequent image compression for efficient transmission purposes. Yet this problem gathers significant challenges as people are blind to the type of restoration the images suffer, which, is usually the case in real-day scenarios and is most urgent to solve for this field. Current research, however, heavily relies on prior knowledge of the restoration type, either explicitly through rules or implicitly through the availability of degraded-clean image pairs to define the restoration process, and consumes considerable effort to collect image pairs of vast degradation types. This paper introduces DreamClean, a training-free method that needs no degradation prior knowledge but yields high-fidelity and generality towards various types of image degradation. DreamClean embeds the degraded image back to the latent of pre-trained diffusion models and re-sample it through a carefully designed diffusion process that mimics those generating clean images. Thanks to the rich image prior in diffusion models and our novel Variance Preservation Sampling (VPS) technique, DreamClean manages to handle various different degradation types at one time and reaches far more satisfied final quality than previous competitors. DreamClean relies on elegant theoretical supports to assure its convergence to clean image when VPS has appropriate parameters, and also enjoys superior experimental performance over various challenging tasks that could be overwhelming for previous methods when degradation prior is unavailable.

ICLR Conference 2024 Conference Paper

Lipschitz Singularities in Diffusion Models

  • Zhantao Yang
  • Ruili Feng
  • Han Zhang 0010
  • Yujun Shen
  • Kai Zhu 0004
  • Lianghua Huang
  • Yifei Zhang
  • Yu Liu 0063

Diffusion models, which employ stochastic differential equations to sample images through integrals, have emerged as a dominant class of generative models. However, the rationality of the diffusion process itself receives limited attention, leaving the question of whether the problem is well-posed and well-conditioned. In this paper, we uncover a vexing propensity of diffusion models: they frequently exhibit the infinite Lipschitz near the zero point of timesteps. We provide theoretical proofs to illustrate the presence of infinite Lipschitz constants and empirical results to confirm it. The Lipschitz singularities pose a threat to the stability and accuracy during both the training and inference processes of diffusion models. Therefore, the mitigation of Lipschitz singularities holds great potential for enhancing the performance of diffusion models. To address this challenge, we propose a novel approach, dubbed E-TSDM, which alleviates the Lipschitz singularities of the diffusion model near the zero point. Remarkably, our technique yields a substantial improvement in performance. Moreover, as a byproduct of our method, we achieve a dramatic reduction in the Fréchet Inception Distance of acceleration methods relying on network Lipschitz, including DDIM and DPM-Solver, by over 33\%. Extensive experiments on diverse datasets validate our theory and method. Our work may advance the understanding of the general diffusion process, and also provide insights for the design of diffusion models.

v2026.09.13