Arrow Research search

Author name cluster

Zeyang Liu

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

5 papers
1 author row

Possible papers

5

AAMAS Conference 2025 Conference Paper

Offline Multi-Agent Preference-based Reinforcement Learning with Agent-aware Direct Preference Optimization

  • Qian Kou
  • Mingyang Li
  • Zeyang Liu
  • Long Qian
  • Zhuoran Chen
  • Lipeng Wan
  • Xingyu Chen
  • Xuguang Lan

Multi-agent Preference-Based Reinforcement Learning (MAPbRL) is promising in offline policy learning by leveraging human preferences to replace complex manual reward designing. Current MAPbRL methods use complicated structures to realize better reward modeling with off-the-shelf MARL algorithms and obtain the joint policy based on it. However, it faces a severe preference-behavior mismatch problem stemming from the instability of RL training and global-local preference inconsistency datasets in offline MARL, resulting in potential suboptimal policy convergence. To address this problem, we propose Agent-aware Multi-Agent Direct Preference Optimization (AMADPO) by utilizing a multi-agent preference predictor to guide agent-aware direct optimization from imbalanced preference labels, which can learn coordination policy from both positive and negative segments. Experimental results in SMAC environment show substantial improvements in global-local preference inconsistency datasets, demonstrating the effectiveness of AMADPO in solving the preference-behavior mismatch problem.

IJCAI Conference 2025 Conference Paper

State Revisit and Re-explore: Bridging Sim-to-Real Gaps in Offline-and-Online Reinforcement Learning with An Imperfect Simulator

  • Xingyu Chen
  • Jiayi Xie
  • Zhijian Xu
  • Ruixun Liu
  • Shuai Yang
  • Zeyang Liu
  • Lipeng Wan
  • Xuguang Lan

In reinforcement learning (RL) based robot skill acquisition, a high-fidelity simulator is usually indispensable but unattainable since the real environment dynamics are difficult to model, which leads to severe sim-to-real gaps. Existing methods solve this problem by combining offline and online RL to jointly learn transferable policies from limited offline data and imperfect simulators. However, due to the unrestricted exploration in the imperfect simulator, the hybrid offline-and-online RL methods inevitably suffer from low sample efficiency and insufficient state-action space coverage during training. To solve this problem, we propose a State Revisit and Re-exploration (SR2) hybrid offline-and-online RL framework. In particular, the proposed algorithm employs a meta-policy and a sub-policy, where the meta-policy aims to find high-quality states in the offline trajectories for online exploration, and the sub-policy learns the robot skill using mixed offline and online data. By introducing the state revisit and explore mechanism, our approach efficiently improves performance on a set of sim-to-real robotic tasks. Through extensive simulation and real-world tasks, we demonstrate the superior performance of our approach against other state-of-the-art methods.

NeurIPS Conference 2024 Conference Paper

Grounded Answers for Multi-agent Decision-making Problem through Generative World Model

  • Zeyang Liu
  • Xinrui Yang
  • Shiguang Sun
  • Long Qian
  • Lipeng Wan
  • Xingyu Chen
  • Xuguang Lan

Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent decision-making problems because they miss the trial-and-error experience and reasoning as humans. To address this limitation, we explore a paradigm that integrates a language-guided simulator into the multi-agent reinforcement learning pipeline to enhance the generated answer. The simulator is a world model that separately learns dynamics and reward, where the dynamics model comprises an image tokenizer as well as a causal transformer to generate interaction transitions autoregressively, and the reward model is a bidirectional transformer learned by maximizing the likelihood of trajectories in the expert demonstrations under language guidance. Given an image of the current state and the task description, we use the world model to train the joint policy and produce the image sequence as the answer by running the converged policy on the dynamics model. The empirical results demonstrate that this framework can improve the answers for multi-agent decision-making problems by showing superior performance on the training and unseen tasks of the StarCraft Multi-Agent Challenge benchmark. In particular, it can generate consistent interaction sequences and explainable reward functions at interaction states, opening the path for training generative models of the future.

AAAI Conference 2024 Conference Paper

Imagine, Initialize, and Explore: An Effective Exploration Method in Multi-Agent Reinforcement Learning

  • Zeyang Liu
  • Lipeng Wan
  • Xinrui Yang
  • Zhuoran Chen
  • Xingyu Chen
  • Xuguang Lan

Effective exploration is crucial to discovering optimal strategies for multi-agent reinforcement learning (MARL) in complex coordination tasks. Existing methods mainly utilize intrinsic rewards to enable committed exploration or use role-based learning for decomposing joint action spaces instead of directly conducting a collective search in the entire action-observation space. However, they often face challenges obtaining specific joint action sequences to reach successful states in long-horizon tasks. To address this limitation, we propose Imagine, Initialize, and Explore (IIE), a novel method that offers a promising solution for efficient multi-agent exploration in complex scenarios. IIE employs a transformer model to imagine how the agents reach a critical state that can influence each other's transition functions. Then, we initialize the environment at this state using a simulator before the exploration phase. We formulate the imagination as a sequence modeling problem, where the states, observations, prompts, actions, and rewards are predicted autoregressively. The prompt consists of timestep-to-go, return-to-go, influence value, and one-shot demonstration, specifying the desired state and trajectory as well as guiding the action generation. By initializing agents at the critical states, IIE significantly increases the likelihood of discovering potentially important under-explored regions. Despite its simplicity, empirical results demonstrate that our method outperforms multi-agent exploration baselines on the StarCraft Multi-Agent Challenge (SMAC) and SMACv2 environments. Particularly, IIE shows improved performance in the sparse-reward SMAC tasks and produces more effective curricula over the initialized states than other generative methods, such as CVAE-GAN and diffusion models.

IJCAI Conference 2023 Conference Paper

Deep Hierarchical Communication Graph in Multi-Agent Reinforcement Learning

  • Zeyang Liu
  • Lipeng Wan
  • Xue Sui
  • Zhuoran Chen
  • Kewu Sun
  • Xuguang Lan

Sharing intentions is crucial for efficient cooperation in communication-enabled multi-agent reinforcement learning. Recent work applies static or undirected graphs to determine the order of interaction. However, the static graph is not general for complex cooperative tasks, and the parallel message-passing update in the undirected graph with cycles cannot guarantee convergence. To solve this problem, we propose Deep Hierarchical Communication Graph (DHCG) to learn the dependency relationships between agents based on their messages. The relationships are formulated as directed acyclic graphs (DAGs), where the selection of the proper topology is viewed as an action and trained in an end-to-end fashion. To eliminate the cycles in the graph, we apply an acyclicity constraint as intrinsic rewards and then project the graph in the admissible solution set of DAGs. As a result, DHCG removes redundant communication edges for cost improvement and guarantees convergence. To show the effectiveness of the learned graphs, we propose policy-based and value-based DHCG. Policy-based DHCG factorizes the joint policy in an auto-regressive manner, and value-based DHCG factorizes the joint value function to individual value functions and pairwise payoff functions. Empirical results show that our method improves performance across various cooperative multi-agent tasks, including Predator-Prey, Multi-Agent Coordination Challenge, and StarCraft Multi-Agent Challenge.

v2026.09.13