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Zehao Chen

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

6 papers
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6

AAAI Conference 2026 Conference Paper

StoryBox: Collaborative Multi-Agent Simulation for Hybrid Bottom-Up Long-Form Story Generation Using Large Language Models

  • Zehao Chen
  • Rong Pan
  • Haoran Li

Human writers often begin their stories with an overarching mental scene, where they envision the interactions between characters and their environment. Inspired by this creative process, we propose a novel approach to long-form story generation, termed hybrid bottom-up long-form story generation, using multi-agent simulations. In our method, agents interact within a dynamic sandbox environment, where their behaviors and interactions with one another and the environment generate emergent events. These events form the foundation for the story, enabling organic character development and plot progression. Unlike traditional top-down approaches that impose rigid structures, our hybrid bottom-up approach allows for the natural unfolding of events, fostering more spontaneous and engaging storytelling. The system is capable of generating stories exceeding 10,000 words while maintaining coherence and consistency, addressing some of the key challenges faced by current story generation models. We achieve state-of-the-art performance across several metrics. This approach offers a scalable and innovative solution for creating dynamic, immersive long-form stories that evolve organically from agent-driven interactions.

IJCAI Conference 2025 Conference Paper

EDyGS: Event Enhanced Dynamic 3D Radiance Fields from Blurry Monocular Video

  • Mengxu Lu
  • Zehao Chen
  • Yan Liu
  • De Ma
  • Huajin Tang
  • Qian Zheng
  • Gang Pan

The task of generating novel views in dynamic scenes plays a critical role in the 3D vision domain. Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have shown great promise in this domain but struggle with motion blur, which often arises in real-world scenarios due to camera or object motion. Existing methods address camera motion blur but fall short in dynamic scenes, where the coupling of camera and object motion complicates multi-view consistency and temporal coherence. In this work, we propose EDyGS, a model designed to reconstruct sharp novel views from event streams and monocular videos of dynamic scenes with motion blur. Our approach introduces a motion-mask 3D Gaussian model that assigns each Gaussian an additional attribute to distinguish between static and dynamic regions. By leveraging this motion mask field, we separate and optimize the static and dynamic regions independently. A progressive learning strategy is adopted, where static regions are reconstructed by jointly optimizing camera poses and learnable 3D Gaussians, while dynamic regions are modeled using an implicit deformation field alongside learnable 3D Gaussians. We conduct both quantitative and qualitative experiments on synthetic and real-world data. Experimental results demonstrate that EDyGS effectively handles blurry inputs in dynamic scenes.

AAAI Conference 2025 Conference Paper

EvHDR-GS: Event-guided HDR Video Reconstruction with 3D Gaussian Splatting

  • Zehao Chen
  • Zhan Lu
  • De Ma
  • Huajin Tang
  • Xudong Jiang
  • Qian Zheng
  • Gang Pan

High Dynamic Range (HDR) video reconstruction seeks to accurately restore the extensive dynamic range present in real-world scenes and is widely employed in downstream applications. Existing methods typically operate on one or a small number of consecutive frames, which often leads to inconsistent brightness across the video due to their limited perspective on the video sequence. Moreover, supervised learning-based approaches are susceptible to data bias, resulting in reduced effectiveness when confronted with test inputs exhibiting a domain gap relative to the training data. To address these limitations, we present an event-guided HDR video reconstruction method through building 3D Gaussian Splatting (3DGS), to ensure consistent brightness imposed by 3D consistency. We introduce HDR 3D Gaussians capable of simultaneously representing HDR and low-dynamic-range (LDR) colors. Furthermore, we incorporate a learnable HDR-to-LDR transformation optimized by input event streams and LDR frames to eliminate the data bias. Experimental results on both synthetic and real-world datasets demonstrate that the proposed method achieves state-of-the-art performance.

AAAI Conference 2025 Conference Paper

EvHDR-NeRF: Building High Dynamic Range Radiance Fields with Single Exposure Images and Events

  • Zehao Chen
  • Zhanfeng Liao
  • De Ma
  • Huajin Tang
  • Qian Zheng
  • Gang Pan

We present EvHDR-NeRF to recover a High Dynamic Range (HDR) radiance field from event streams and a set of Low Dynamic Range (LDR) views with single exposures. Using the EvHDR-NeRF, we can generate both novel HDR views and novel LDR views under different exposures. The key to our method is to model the new relationship between events streams and LDR images, which considers both the Camera Response Function (CRF) and exposure time. Based on this relationship, we categorize events into inter-frame events and intra-exposure. The former is utilized for building HDR radiance field and the latter is used to deblur potentially blurred images. Compared to existing methods, this method can effectively reconstruct the HDR radiance field even when the input images are degraded. Experimental results demonstrate that our method achieves state-of-the-art HDR reconstruction, providing a more adaptable and accurate solution for complex imaging applications.

AAAI Conference 2025 Conference Paper

EvSTVSR: Event Guided Space-Time Video Super-Resolution

  • Haojie Yan
  • Zhan Lu
  • Zehao Chen
  • De Ma
  • Huajin Tang
  • Qian Zheng
  • Gang Pan

In the domain of space-time video super-resolution, it is typically challenging to handle complex motions (including large and nonlinear motions) and varying illumination scenes due to the lack of inter-frame information. Leveraging the dense temporal information provided by event signals offers a promising solution. Traditional event-based methods typically rely on multiple images, using motion estimation and compensation, which can introduce errors. Accumulated errors from multiple frames often lead to artifacts and blurriness in the output. To mitigate these issues, we propose EvSTVSR, a method that uses fewer adjacent frames and integrates dense temporal information from events to guide alignment. Additionally, we introduce a coordinate-based feature fusion upsampling module to achieve spatial super-resolution. Experimental results demonstrate that our method not only outperforms existing RGB-based approaches but also excels in handling large motion scenarios.

AAAI Conference 2025 Conference Paper

SVGBuilder: Component-Based Colored SVG Generation with Text-Guided Autoregressive Transformers

  • Zehao Chen
  • Rong Pan

Scalable Vector Graphics (SVG) are essential XML-based formats for versatile graphics, offering resolution independence and scalability. Unlike raster images, SVGs use geometric shapes and support interactivity, animation, and manipulation via CSS and JavaScript. Current SVG generation methods face challenges related to high computational costs and complexity. In contrast, human designers use component-based tools for efficient SVG creation. Inspired by this, SVGBuilder introduces a component-based, autoregressive model for generating high-quality colored SVGs from textual input. It significantly reduces computational overhead and improves efficiency compared to traditional methods. Our model generates SVGs up to 604 times faster than optimization-based approaches. To address the limitations of existing SVG datasets and support our research, we introduce ColorSVG-100K, the first large-scale dataset of colored SVGs, comprising 100,000 graphics. This dataset fills the gap in color information for SVG generation models and enhances diversity in model training. Evaluation against state-of-the-art models demonstrates SVGBuilder's superior performance in practical applications, highlighting its efficiency and quality in generating complex SVG graphics.

v2026.09.13