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Zecheng He

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2

NeurIPS Conference 2025 Conference Paper

MoCha: Towards Movie-Grade Talking Character Generation

  • Cong Wei
  • Bo Sun
  • Haoyu Ma
  • Ji Hou
  • Felix Juefei-Xu
  • Zecheng He
  • Xiaoliang Dai
  • Luxin Zhang

Recent advancements in video generation have achieved impressive motion realism, yet they often overlook character-driven storytelling, a crucial task for automated film, animation generation. We introduce Talking Characters, a more realistic task to generate talking character animations directly from speech and text. Unlike talking head tasks, Talking Characters aims at generating the full portrait of one or more characters beyond the facial region. In this paper, we propose MoCha, the first of its kind to generate talking characters. To ensure precise synchronization between video and speech, we propose a localized audio attention mechanism that effectively aligns speech and video tokens. To address the scarcity of large-scale speech-labelled video datasets, we introduce a joint training strategy that leverages both speech-labelled and text-labelled video data, significantly improving generalization across diverse character actions. We also design structured prompt templates with character tags, enabling, for the first time, multi-character conversation with turn-based dialogue—allowing AI-generated characters to engage in context-aware conversations with cinematic coherence. Extensive qualitative and quantitative evaluations, including human evaluation studies and benchmark comparisons, demonstrate that MoCha sets a new standard for AI-generated cinematic storytelling, achieving superior realism, controllability and generalization.

AAAI Conference 2021 Conference Paper

ActionBert: Leveraging User Actions for Semantic Understanding of User Interfaces

  • Zecheng He
  • Srinivas Sunkara
  • Xiaoxue Zang
  • Ying Xu
  • Lijuan Liu
  • Nevan Wichers
  • Gabriel Schubiner
  • Ruby Lee

As mobile devices are becoming ubiquitous, regularly interacting with a variety of user interfaces (UIs) is a common aspect of daily life for many people. To improve the accessibility of these devices and to enable their usage in a variety of settings, building models that can assist users and accomplish tasks through the UI is vitally important. However, there are several challenges to achieve this. First, UI components of similar appearance can have different functionalities, making understanding their function more important than just analyzing their appearance. Second, domain-specific features like Document Object Model (DOM) in web pages and View Hierarchy (VH) in mobile applications provide important signals about the semantics of UI elements, but these features are not in a natural language format. Third, owing to a large diversity in UIs and absence of standard DOM or VH representations, building a UI understanding model with high coverage requires large amounts of training data. Inspired by the success of pre-training based approaches in NLP for tackling a variety of problems in a data-efficient way, we introduce a new pre-trained UI representation model called ActionBert. Our methodology is designed to leverage visual, linguistic and domain-specific features in user interaction traces to pre-train generic feature representations of UIs and their components. Our key intuition is that user actions, e. g. , a sequence of clicks on different UI components, reveals important information about their functionality. We evaluate the proposed model on a wide variety of downstream tasks, ranging from icon classification to UI component retrieval based on its natural language description. Experiments show that the proposed ActionBert model outperforms multi-modal baselines across all downstream tasks by up to 15. 5%.

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