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Yuting Wei

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14 papers
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14

IJCAI Conference 2025 Conference Paper

Learning Causally Disentangled Representations for Fair Personality Detection

  • Yangfu Zhu
  • Meiling Li
  • Yuting Wei
  • Di Liu
  • Yuqing Li
  • Bin Wu

Personality detection aims to identify the personality traits implied in social posts. Existing methods mainly focus on learning the mapping between user-generated posts and personality trait labels but inevitably suffer from potential harm caused by individual bias, as these posts are written by authors from different backgrounds. Learning such spurious associations between posts and traits may lead to the formation of stereotypes, ultimately restricting the detection of personality in different kind of individual. To tackle the issue, we first investigate individual bias in personality detection from the causality perspective. We propose an Interventional Personality Detection Network (IPDN) to learn implicit confounders in user-generated posts and exploit the true causal effect to train the detection model. Specifically, our IPDN disentangled the causal and biased features behind user-generated posts, and then the biased features are accumulatively clustered as confounder prototypes as the training iterations increase. In parallel, the reconstruction network is reused to approximate backdoor adjustment on raw posts, ensuring that traits see each confounder equally before detection. Extensive experiments conducted on three real-world datasets demonstrate that our IPDN outperforms state-of-the-art methods in personality detection.

JMLR Journal 2024 Journal Article

Debiasing Evaluations That Are Biased by Evaluations

  • Jingyan Wang
  • Ivan Stelmakh
  • Yuting Wei
  • Nihar Shah

It is common to evaluate a set of items by soliciting people to rate them. For example, universities ask students to rate the teaching quality of their instructors, and conference organizers ask authors of submissions to evaluate the quality of the reviews. However, in these applications, students often give a higher rating to a course if they receive higher grades in a course, and authors often give a higher rating to the reviews if their papers are accepted to the conference. In this work, we call these external factors the "outcome" experienced by people, and consider the problem of mitigating these outcome-induced biases in the given ratings when some information about the outcome is available. We formulate the information about the outcome as a known partial ordering on the bias. We propose a debiasing method by solving a regularized optimization problem under this ordering constraint, and also provide a carefully designed cross-validation method that adaptively chooses the appropriate amount of regularization. We provide theoretical guarantees on the performance of our algorithm, as well as experimental evaluations. [abs] [ pdf ][ bib ] [ code ] &copy JMLR 2024. ( edit, beta )

JMLR Journal 2024 Journal Article

Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization

  • Shicong Cen
  • Yuting Wei
  • Yuejie Chi

This paper investigates the problem of computing the equilibrium of competitive games in the form of two-player zero-sum games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding the last-iterate convergence of extragradient methods in the unconstrained setting, the theoretical underpinnings of these methods in the constrained settings, especially those using multiplicative updates, remain highly inadequate, even when the objective function is bilinear. Motivated by the algorithmic role of entropy regularization in single-agent reinforcement learning and game theory, we develop provably efficient extragradient methods to find the quantal response equilibrium (QRE)---which are solutions to zero-sum two-player matrix games with entropy regularization---at a linear rate. The proposed algorithms can be implemented in a decentralized manner, where each player executes symmetric and multiplicative updates iteratively using its own payoff without observing the opponent's actions directly. In addition, by controlling the knob of entropy regularization, the proposed algorithms can locate an approximate Nash equilibrium of the unregularized matrix game at a sublinear rate without assuming the Nash equilibrium to be unique. Our methods also lead to efficient policy extragradient algorithms for solving (entropy-regularized) zero-sum Markov games at similar rates. All of our convergence rates are nearly dimension-free, which are independent of the size of the state and action spaces up to logarithm factors, highlighting the positive role of entropy regularization for accelerating convergence. [abs] [ pdf ][ bib ] &copy JMLR 2024. ( edit, beta )

NeurIPS Conference 2024 Conference Paper

Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning

  • Tong Yang
  • Shicong Cen
  • Yuting Wei
  • Yuxin Chen
  • Yuejie Chi

Federated reinforcement learning (RL) enables collaborative decision making of multiple distributed agents without sharing local data trajectories. In this work, we consider a multi-task setting, in which each agent has its own private reward function corresponding to different tasks, while sharing the same transition kernel of the environment. Focusing on infinite-horizon Markov decision processes, the goal is to learn a globally optimal policy that maximizes the sum of the discounted total rewards of all the agents in a decentralized manner, where each agent only communicates with its neighbors over some prescribed graph topology. We develop federated vanilla and entropy-regularized natural policy gradient (NPG) methods in the tabular setting under softmax parameterization, where gradient tracking is applied to estimate the global Q-function to mitigate the impact of imperfect information sharing. We establish non-asymptotic global convergence guarantees under exact policy evaluation, where the rates are nearly independent of the size of the state-action space and illuminate the impacts of network size and connectivity. To the best of our knowledge, this is the first time that global convergence is established for federated multi-task RL using policy optimization. We further go beyond the tabular setting by proposing a federated natural actor critic (NAC) method for multi-task RL with function approximation, and establish its finite-time sample complexity taking the errors of function approximation into account.

NeurIPS Conference 2024 Conference Paper

Hybrid Reinforcement Learning Breaks Sample Size Barriers In Linear MDPs

  • Kevin Tan
  • Wei Fan
  • Yuting Wei

Hybrid Reinforcement Learning (RL), where an agent learns from both an offline dataset and online explorations in an unknown environment, has garnered significant recent interest. A crucial question posed by Xie et al. (2022) is whether hybrid RL can improve upon the existing lower bounds established in purely offline and purely online RL without relying on the single-policy concentrability assumption. While Li et al. (2023) provided an affirmative answer to this question in the tabular PAC RL case, the question remains unsettled for both the regret-minimizing RL case and the non-tabular case. In this work, building upon recent advancements in offline RL and reward-agnostic exploration, we develop computationally efficient algorithms for both PAC and regret-minimizing RL with linear function approximation, without requiring concentrability on the entire state-action space. We demonstrate that these algorithms achieve sharper error or regret bounds that are no worse than, and can improve on, the optimal sample complexity in offline RL (the first algorithm, for PAC RL) and online RL (the second algorithm, for regret-minimizing RL) in linear Markov decision processes (MDPs), regardless of the quality of the behavior policy. To our knowledge, this work establishes the tightest theoretical guarantees currently available for hybrid RL in linear MDPs.

NeurIPS Conference 2023 Conference Paper

The Curious Price of Distributional Robustness in Reinforcement Learning with a Generative Model

  • Laixi Shi
  • Gen Li
  • Yuting Wei
  • Yuxin Chen
  • Matthieu Geist
  • Yuejie Chi

This paper investigates model robustness in reinforcement learning (RL) via the framework of distributionally robust Markov decision processes (RMDPs). Despite recent efforts, the sample complexity of RMDPs is much less understood regardless of the uncertainty set in use; in particular, there exist large gaps between existing upper and lower bounds, and it is unclear if distributional robustness bears any statistical implications when benchmarked against standard RL. In this paper, assuming access to a generative model, we derive the sample complexity of RMDPs---when the uncertainty set is measured via either total variation or $\chi^2$ divergence over the full range of uncertainty levels---using a model-based algorithm called distributionally robust value iteration, and develop minimax lower bounds to benchmark its tightness. Our results not only strengthen the prior art in both directions of upper and lower bounds, but also deliver surprising messages that learning RMDPs is not necessarily easier or more difficult than standard MDPs. In the case of total variation, we establish the minimax-optimal sample complexity of RMDPs which is always smaller than that of standard MDPs. In the case of $\chi^2$ divergence, we establish the sample complexity of RMDPs that is tight up to polynomial factors of the effective horizon, and grows linearly with respect to the uncertainty level when it approaches infinity.

NeurIPS Conference 2022 Conference Paper

Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model

  • Gen Li
  • Yuejie Chi
  • Yuting Wei
  • Yuxin Chen

This paper studies multi-agent reinforcement learning in Markov games, with the goal of learning Nash equilibria or coarse correlated equilibria (CCE) sample-optimally. All prior results suffer from at least one of the two obstacles: the curse of multiple agents and the barrier of long horizon, regardless of the sampling protocol in use. We take a step towards settling this problem, assuming access to a flexible sampling mechanism: the generative model. Focusing on non-stationary finite-horizon Markov games, we develop a fast learning algorithm called Q-FTRL and an adaptive sampling scheme that leverage the optimism principle in online adversarial learning (particularly the Follow-the-Regularized-Leader (FTRL) method). Our algorithm learns an $\varepsilon$-approximate CCE in a general-sum Markov game using $$ \widetilde{O}\bigg( \frac{H^4 S \sum_{i=1}^m A_i}{\varepsilon^2} \bigg) $$ samples, where $m$ is the number of players, $S$ indicates the number of states, $H$ is the horizon, and $A_i$ denotes the number of actions for the $i$-th player. This is minimax-optimal (up to log factor) when $m$ is fixed. When applied to two-player zero-sum Markov games, our algorithm provably finds an $\varepsilon$-approximate Nash equilibrium with a minimal number of samples. Along the way, we derive a refined regret bound for FTRL that makes explicit the role of variance-type quantities, which might be of independent interest.

AAAI Conference 2021 Conference Paper

Debiasing Evaluations That Are Biased by Evaluations

  • Jingyan Wang
  • Ivan Stelmakh
  • Yuting Wei
  • Nihar B. Shah

It is common to evaluate a set of items by soliciting people to rate them. For example, universities ask students to rate the teaching quality of their instructors, and conference organizers ask authors of submissions to evaluate the quality of the reviews. However, in these applications, students often give a higher rating to a course if they receive higher grades in a course, and authors often give a higher rating to the reviews if their papers are accepted to the conference. In this work, we call these external factors the “outcome” experienced by people, and consider the problem of mitigating these outcome-induced biases in the given ratings when some information about the outcome is available. We formulate the information about the outcome as a known partial ordering on the bias. We propose a debiasing method by solving a regularized optimization problem under this ordering constraint, and also provide a carefully designed cross-validation method that adaptively chooses the appropriate amount of regularization. We provide theoretical guarantees on the performance of our algorithm, as well as experimental evaluations.

NeurIPS Conference 2021 Conference Paper

Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization

  • Shicong Cen
  • Yuting Wei
  • Yuejie Chi

This paper investigates the problem of computing the equilibrium of competitive games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding the last-iterate convergence of extragradient methods in the unconstrained setting, the theoretical underpinnings of these methods in the constrained settings, especially those using multiplicative updates, remain highly inadequate, even when the objective function is bilinear. Motivated by the algorithmic role of entropy regularization in single-agent reinforcement learning and game theory, we develop provably efficient extragradient methods to find the quantal response equilibrium (QRE)---which are solutions to zero-sum two-player matrix games with entropy regularization---at a linear rate. The proposed algorithms can be implemented in a decentralized manner, where each player executes symmetric and multiplicative updates iteratively using its own payoff without observing the opponent's actions directly. In addition, by controlling the knob of entropy regularization, the proposed algorithms can locate an approximate Nash equilibrium of the unregularized matrix game at a sublinear rate without assuming the Nash equilibrium to be unique. Our methods also lead to efficient policy extragradient algorithms for solving entropy-regularized zero-sum Markov games at a linear rate. All of our convergence rates are nearly dimension-free, which are independent of the size of the state and action spaces up to logarithm factors, highlighting the positive role of entropy regularization for accelerating convergence.

NeurIPS Conference 2021 Conference Paper

Sample-Efficient Reinforcement Learning Is Feasible for Linearly Realizable MDPs with Limited Revisiting

  • Gen Li
  • Yuxin Chen
  • Yuejie Chi
  • Yuantao Gu
  • Yuting Wei

Low-complexity models such as linear function representation play a pivotal role in enabling sample-efficient reinforcement learning (RL). The current paper pertains to a scenario with value-based linear representation, which postulates linear realizability of the optimal Q-function (also called the ``linear $Q^{\star}$ problem''). While linear realizability alone does not allow for sample-efficient solutions in general, the presence of a large sub-optimality gap is a potential game changer, depending on the sampling mechanism in use. Informally, sample efficiency is achievable with a large sub-optimality gap when a generative model is available, but is unfortunately infeasible when we turn to standard online RL settings. We make progress towards understanding this linear $Q^{\star}$ problem by investigating a new sampling protocol, which draws samples in an online/exploratory fashion but allows one to backtrack and revisit previous states. This protocol is more flexible than the standard online RL setting, while being practically relevant and far more restrictive than the generative model. We develop an algorithm tailored to this setting, achieving a sample complexity that scales polynomially with the feature dimension, the horizon, and the inverse sub-optimality gap, but not the size of the state/action space. Our findings underscore the fundamental interplay between sampling protocols and low-complexity function representation in RL.

NeurIPS Conference 2020 Conference Paper

Breaking the Sample Size Barrier in Model-Based Reinforcement Learning with a Generative Model

  • Gen Li
  • Yuting Wei
  • Yuejie Chi
  • Yuantao Gu
  • Yuxin Chen

We investigate the sample efficiency of reinforcement learning in a $\gamma$-discounted infinite-horizon Markov decision process (MDP) with state space S and action space A, assuming access to a generative model. Despite a number of prior work tackling this problem, a complete picture of the trade-offs between sample complexity and statistical accuracy is yet to be determined. In particular, prior results suffer from a sample size barrier, in the sense that their claimed statistical guarantees hold only when the sample size exceeds at least $ |S| |A| / (1-\gamma)^2 $ (up to some log factor). The current paper overcomes this barrier by certifying the minimax optimality of model-based reinforcement learning as soon as the sample size exceeds the order of $ |S| |A| / (1-\gamma) $ (modulo some log factor). More specifically, a perturbed model-based planning algorithm provably finds an $\epsilon$-optimal policy with an order of $ |S| |A| / ((1-\gamma)^3\epsilon^2 ) $ samples (up to log factor) for any $0< \epsilon < 1/(1-\gamma)$. Along the way, we derive improved (instance-dependent) guarantees for model-based policy evaluation. To the best of our knowledge, this work provides the first minimax-optimal guarantee in a generative model that accommodates the entire range of sample sizes (beyond which finding a meaningful policy is information theoretically impossible).

NeurIPS Conference 2020 Conference Paper

Randomized tests for high-dimensional regression: A more efficient and powerful solution

  • Yue Li
  • Ilmun Kim
  • Yuting Wei

We investigate the problem of testing the global null in the high-dimensional regression models when the feature dimension $p$ grows proportionally to the number of observations $n$. Despite a number of prior work studying this problem, whether there exists a test that is model-agnostic, efficient to compute and enjoys a high power, still remains unsettled. In this paper, we answer this question in the affirmative by leveraging the random projection techniques, and propose a testing procedure that blends the classical $F$-test with a random projection step. When combined with a systematic choice of the projection dimension, the proposed procedure is proved to be minimax optimal and, meanwhile, reduces the computation and data storage requirements. We illustrate our results in various scenarios when the underlying feature matrix exhibits an intrinsic lower dimensional structure (such as approximate low-rank or has exponential/polynomial eigen-decay), and it turns out that the proposed test achieves sharp adaptive rates. Our theoretical findings are further validated by comparisons to other state-of-the-art tests on synthetic data.

NeurIPS Conference 2020 Conference Paper

Sample Complexity of Asynchronous Q-Learning: Sharper Analysis and Variance Reduction

  • Gen Li
  • Yuting Wei
  • Yuejie Chi
  • Yuantao Gu
  • Yuxin Chen

Asynchronous Q-learning aims to learn the optimal action-value function (or Q-function) of a Markov decision process (MDP), based on a single trajectory of Markovian samples induced by a behavior policy. Focusing on a $\gamma$-discounted MDP with state space S and action space A, we demonstrate that the $ \ell_{\infty} $-based sample complexity of classical asynchronous Q-learning --- namely, the number of samples needed to yield an entrywise $\epsilon$-accurate estimate of the Q-function --- is at most on the order of $ \frac{1}{ \mu_{\min}(1-\gamma)^5 \epsilon^2 }+ \frac{ t_{\mathsf{mix}} }{ \mu_{\min}(1-\gamma) } $ up to some logarithmic factor, provided that a proper constant learning rate is adopted. Here, $ t_{\mathsf{mix}} $ and $ \mu_{\min} $ denote respectively the mixing time and the minimum state-action occupancy probability of the sample trajectory. The first term of this bound matches the complexity in the case with independent samples drawn from the stationary distribution of the trajectory. The second term reflects the expense taken for the empirical distribution of the Markovian trajectory to reach a steady state, which is incurred at the very beginning and becomes amortized as the algorithm runs. Encouragingly, the above bound improves upon the state-of-the-art result by a factor of at least |S||A|. Further, the scaling on the discount complexity can be improved by means of variance reduction.

NeurIPS Conference 2017 Conference Paper

Early stopping for kernel boosting algorithms: A general analysis with localized complexities

  • Yuting Wei
  • Fanny Yang
  • Martin Wainwright

Early stopping of iterative algorithms is a widely-used form of regularization in statistical learning, commonly used in conjunction with boosting and related gradient-type algorithms. Although consistency results have been established in some settings, such estimators are less well-understood than their analogues based on penalized regularization. In this paper, for a relatively broad class of loss functions and boosting algorithms (including $L^2$-boost, LogitBoost and AdaBoost, among others), we connect the performance of a stopped iterate to the localized Rademacher/Gaussian complexity of the associated function class. This connection allows us to show that local fixed point analysis, now standard in the analysis of penalized estimators, can be used to derive optimal stopping rules. We derive such stopping rules in detail for various kernel classes, and illustrate the correspondence of our theory with practice for Sobolev kernel classes.

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